Videogames and L2 learning opportunities does the amount of digital gaming show in increased English proficiency among Finnish upper comprehensive school Students?

Bibliographic Details
Main Author: Hartikainen, Tuomas
Other Authors: Humanistis-yhteiskuntatieteellinen tiedekunta, Faculty of Humanities and Social Sciences, Kieli- ja viestintätieteiden laitos, Department of Language and Communication Studies, University of Jyväskylä, Jyväskylän yliopisto, English, Englannin kieli
Format: Bachelor's thesis
Language:eng
Published: 2015
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/46043
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author Hartikainen, Tuomas
author2 Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies University of Jyväskylä Jyväskylän yliopisto English Englannin kieli
author_facet Hartikainen, Tuomas Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies University of Jyväskylä Jyväskylän yliopisto English Englannin kieli Hartikainen, Tuomas
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spellingShingle Hartikainen, Tuomas Videogames and L2 learning opportunities : does the amount of digital gaming show in increased English proficiency among Finnish upper comprehensive school Students? digital games extramural English language learning
subject_txtF Englannin kieli
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title Videogames and L2 learning opportunities : does the amount of digital gaming show in increased English proficiency among Finnish upper comprehensive school Students?
title_full Videogames and L2 learning opportunities : does the amount of digital gaming show in increased English proficiency among Finnish upper comprehensive school Students?
title_fullStr Videogames and L2 learning opportunities : does the amount of digital gaming show in increased English proficiency among Finnish upper comprehensive school Students? Videogames and L2 learning opportunities : does the amount of digital gaming show in increased English proficiency among Finnish upper comprehensive school Students?
title_full_unstemmed Videogames and L2 learning opportunities : does the amount of digital gaming show in increased English proficiency among Finnish upper comprehensive school Students? Videogames and L2 learning opportunities : does the amount of digital gaming show in increased English proficiency among Finnish upper comprehensive school Students?
title_short Videogames and L2 learning opportunities
title_sort videogames and l2 learning opportunities does the amount of digital gaming show in increased english proficiency among finnish upper comprehensive school students
title_sub does the amount of digital gaming show in increased English proficiency among Finnish upper comprehensive school Students?
title_txtP Videogames and L2 learning opportunities : does the amount of digital gaming show in increased English proficiency among Finnish upper comprehensive school Students?
topic digital games extramural English language learning
topic_facet digital games extramural English language learning
url https://jyx.jyu.fi/handle/123456789/46043 http://www.urn.fi/URN:NBN:fi:jyu-201505252013
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