Effects of different physical warm-ups on the aiming performance of Counter Strike 2 & Valorant players
Competitive videogame playing (esports) has significantly increased in recent years and is one of the fastest-growing forms of digital entertainment. Despite this growth, esports-related research remains limited and suffers from inconsistent quality and study designs. Inconsistent definitions and th...
Main Author: | |
---|---|
Other Authors: | , , , |
Format: | Master's thesis |
Language: | eng |
Published: |
2025
|
Subjects: | |
Online Access: | https://jyx.jyu.fi/handle/123456789/103912 |