Effects of different physical warm-ups on the aiming performance of Counter Strike 2 & Valorant players
Competitive videogame playing (esports) has significantly increased in recent years and is one of the fastest-growing forms of digital entertainment. Despite this growth, esports-related research remains limited and suffers from inconsistent quality and study designs. Inconsistent definitions and th...
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Muut tekijät: | , , , |
Aineistotyyppi: | Pro gradu |
Kieli: | eng |
Julkaistu: |
2025
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Aiheet: | |
Linkit: | https://jyx.jyu.fi/handle/123456789/103912 |