Effects of different physical warm-ups on the aiming performance of Counter Strike 2 & Valorant players

Competitive videogame playing (esports) has significantly increased in recent years and is one of the fastest-growing forms of digital entertainment. Despite this growth, esports-related research remains limited and suffers from inconsistent quality and study designs. Inconsistent definitions and th...

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Bibliographic Details
Main Author: Kulmakorpi, Topi
Other Authors: Liikuntatieteellinen tiedekunta, Faculty of Sport and Health Sciences, Jyväskylän yliopisto, University of Jyväskylä
Format: Master's thesis
Language:eng
Published: 2025
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/103912