fullrecord |
[{"key": "dc.contributor.advisor", "value": "Keskinen, Mikko", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Salo, Eeli", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2024-06-28T07:39:21Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2024-06-28T07:39:21Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2024", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/96231", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "T\u00e4m\u00e4 tutkielma k\u00e4sittelee kirjaesineiden muotoa ja merkityst\u00e4 Disco Elysium -videopeliss\u00e4 (2021 [2019]). Tutkielmassa analysoidaan kirjojen materiaalisuutta ja niiden kanssa vuorovaikutuksessa olemista, kirjojen asemaa osana Elysiumin maailmaa ja kirjojen erilaisia kytk\u00f6ksi\u00e4 tosiel\u00e4m\u00e4\u00e4n. \n\nTutkielman teoreettisena viitekehyksen\u00e4 on intermediaalisuuden tutkimussuunta, jonka monialaiset n\u00e4k\u00f6kulmat auttavat huomioimaan useat koodeksin mediarepresentaatioon vaikuttavat vivahteet. Teoreettinen pohja rakentuu etenkin kirja- ja pelitutkimuksen antamien n\u00e4k\u00f6kulmien varaan, joiden lis\u00e4ksi tutkielmaan ammennetaan ajatuksia esineiden ja olioiden ontologiaan keskittyvist\u00e4 filosofisista teorioista.\n\nTutkimuksen metodina oli l\u00e4hipeluu, joka mahdollistaa pelin kirjoihin syventyv\u00e4n analyysin useiden peluukertojen avulla. Metodi mahdollistaa my\u00f6s kirjojen esinekohtaisten representaatioiden lis\u00e4ksi niist\u00e4 l\u00f6ytyvien muiden yhteyksien huomioimisen, kuten esimerkiksi niiden kytk\u00f6kset pelin tiloihin ja Elysiumin yhteiskuntaan laajemmin. N\u00e4iden lis\u00e4ksi tutkielmassa esitell\u00e4\u00e4n kirjojen kytk\u00f6ksi\u00e4 pelimaailman ulkopuolelle, kuten esimerkiksi tosiel\u00e4m\u00e4n kirjallisuuteen, historiallisiin ilmi\u00f6ihin ja lajikonventioihin.\n\nTutkielman analyysiosio jakautuu kolmeen alalukuun, joista ensimm\u00e4isess\u00e4 pureudutaan kirjaesineen materiaalisen olomuodon representaatioon ja pelin omalaatuiseen dialogipohjaisuuteen. Toisessa alaluvussa keskityt\u00e4\u00e4n kirjallisuuden lajien representaatioon, jossa keski\u00f6\u00f6n nousevat etenkin pelin tarjoamat parodiset ja muilla tavoilla humoristiset n\u00e4k\u00f6kulmat tosiel\u00e4m\u00e4n kirjallisuuteen. Kolmannessa alaluvussa keskityt\u00e4\u00e4n kirjojen lukijoihin ja kirjallisuuden tiloihin, joiden kautta paljastuu vivahteita kirjojen ja niiden lukemiseen kannustamisen laajemmasta yhteiskunnallisesta merkityksest\u00e4.\n\nDisco Elysiumin tarjoamat menetelm\u00e4t kirjojen representaatioon videopeleiss\u00e4 ovat omalaatuisia ja tuoreita. Tutkielman keskeinen huomio kohdistuu pelin dialogimalliin, jonka kautta kirjat saavat selv\u00e4sti oman \u00e4\u00e4nen ja toimijuuden. Peliss\u00e4 olevat kirjaesineet muuttuvatkin t\u00e4m\u00e4n takia jopa er\u00e4\u00e4nlaisiksi kirjaolioiksi, joilla on omat ajatuksensa ja mielipiteens\u00e4 niin ymp\u00e4r\u00f6iv\u00e4st\u00e4 todellisuudesta kuin omasta itsest\u00e4\u00e4n. Kirjallisuuden lajit, joista keskeisimm\u00e4t ovat dekkari- ja fantasiakirjallisuus, joutuvat peliss\u00e4 parodisen k\u00e4sittelyn kohteeksi, mutta suoran kritiikin tai ivan sijaan l\u00e4hestymistapa on pikemminkin itseironinen ja arvostava. Esimerkiksi dekkarikirjallisuuden representaatio toimii er\u00e4\u00e4nlaisena hatunnostona niille tosiel\u00e4m\u00e4n kirjailijoille, jotka ovat rakentaneet polun genrejen laajalle suosiolle ja t\u00e4t\u00e4 kautta my\u00f6s videopelille itselleen. Lukuharrastukseen ja lukeneisuuteen yleisemmin suhtaudutaan peliss\u00e4 kunnioituksella, koska niiden osoitetaan olevan etenkin ty\u00f6v\u00e4enluokalle t\u00e4rkeit\u00e4 vapaa-ajan rentoutumisen ja oppimisen v\u00e4yli\u00e4. Loppujen lopuksi kaikki kirjoihin ja kirjallisuuteen kytkeytyneet osa-alueet \u2013 itse kirjat, lajikonventiot, lukijat ja kirjallisuuden tilat \u2013 rakentavat kokonaisuudessa monis\u00e4ikeisen kuvan kirjallisuutta arvostavasta ja lukevasta yhteiskunnasta.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "In this thesis I examine the form and meaning of book objects in the video game Disco Elysium (2021 [2019]). The thesis focuses on issues relating to the materiality and interactivity of the game\u2019s books, the different connections to real-life that can be found from the them, and the importance of these books as a part of the world of Elysium.\n\nThe theoretical framework centers around the concept of intermediality, which provides a multidisciplinary perspective on the media representation of the codex. The thesis draws from theories provided by book studies, literature studies and game studies, and philosophical theories on the ontology of objects and things. \n\nThe analysis is divided into three chapters. The first chapter explores the materiality of book objects and the game\u2019s unique dialogue-based interactions. The second chapter examines the representation of different literary genres, where the parodic and humorous perspectives on real-life literature mix with a certain homage-like and commentative quality. The third chapter focuses on the readers and literary spaces in the game, which reveal the social significance of books and reading in the game\u2019s world. \n\nDisco Elysium presents books in an original and fresh manner. A key aspect of this representation is found in the game\u2019s dialogue, where books get a clear voice and agency similar to that of human characters. Thus, the game\u2019s books could be classified as book things\u00a0rather than book objects due to their distinct thoughts and opinions about themselves as well as their surroundings. The game parodies genres like crime and fantasy literature, adopting a self-ironic and apprectiative tone instead of direct criticism or ridicule. For instance, the representation of crime fiction serves as a homage to the genre's real-life pioneers whose popularity paved way for among other things the game itself. Additionally, the act reading and being well-read are depicted as valuable activities for relaxation and learning, especially for the working class. Overall, the representation of books \u2013 ranging from their physical form to genre conventions, readers and literary spaces \u2013 paints a nuanced picture of a society that values literature as an integral part of everyday life.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Miia Hakanen (mihakane@jyu.fi) on 2024-06-28T07:39:21Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2024-06-28T07:39:21Z (GMT). No. of bitstreams: 0\n Previous issue date: 2024", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "60", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "Disco Elysium", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "olio", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "esinem\u00e4isyys", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "oliomaisuus", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "olio-voima", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "kirjaesine", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "sommitelma", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "ymp\u00e4rist\u00f6kerronta", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "intermediaalisuus", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "mediarepresentaatio", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Kirjaesineiden muoto ja merkitys Disco Elysium -videopeliss\u00e4", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202406285073", "language": null, "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Humanistis-yhteiskuntatieteellinen tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Humanities and Social Sciences", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Musiikin, taiteen ja kulttuurin tutkimuksen laitos", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Department of Music, Art and Culture Studies", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Kirjallisuus", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Literature", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "304", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelitutkimus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "videopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "koodeksit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "esineet", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "kirjallisuus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "kirjat", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "representaatio", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.rights.accessrights", "value": "", "language": null, "element": "rights", "qualifier": "accessrights", "schema": "dc"}]
|