Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers

The teaching community has been struggling to engage learners, whether it be a traditional classroom setting, a completely online platform or a blended learning environment. One innovation that has shown to increase motivation and gener- ate situational interest in individuals is gamification of le...

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Main Author: Hooda, Apoorwa
Other Authors: Kasvatustieteiden ja psykologian tiedekunta, Faculty of Education and Psychology, Kasvatustieteiden laitos, Department of Education, Jyväskylän yliopisto, University of Jyväskylä
Format: Master's thesis
Language:eng
Published: 2021
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/79089
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author Hooda, Apoorwa
author2 Kasvatustieteiden ja psykologian tiedekunta Faculty of Education and Psychology Kasvatustieteiden laitos Department of Education Jyväskylän yliopisto University of Jyväskylä
author_facet Hooda, Apoorwa Kasvatustieteiden ja psykologian tiedekunta Faculty of Education and Psychology Kasvatustieteiden laitos Department of Education Jyväskylän yliopisto University of Jyväskylä Hooda, Apoorwa Kasvatustieteiden ja psykologian tiedekunta Faculty of Education and Psychology Kasvatustieteiden laitos Department of Education Jyväskylän yliopisto University of Jyväskylä
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description The teaching community has been struggling to engage learners, whether it be a traditional classroom setting, a completely online platform or a blended learning environment. One innovation that has shown to increase motivation and gener- ate situational interest in individuals is gamification of learning. ‘Gamification’ is defined as the “use of game elements in non-game contexts” for the purpose of making a service or product more enjoyable and engaging as online games have demonstrated intense user-motivation for sustained durations. This study targets student teachers in Finland to identify the predominant gamification user types amongst them as well as their preferred game elements. It analyses and presents results from two different pilots carried out under the ADeAPTIVE project. The study involved a total of 130 student teachers at the University of Jyväskylä. The ADeAPTIVE team carried out both pilots with stu- dent teachers in the context of a university course on ICT in education, which was offered on Moodle platform. Data from questionnaires was analysed using SPSS 27 and quantitative content analysis. The results show Philanthropist and Socializer to be the predominant user types amongst student teachers. In addition, most student teachers reported chal- lenge, achievement and audio-visuals of the game to be the preferred characteristics that make gamification experiences worthwhile, leading to sustained interest and hence improvement in learning. The results of this study can potentially be used to create personalized gamified experiences, and in-turn improve engagement and motivation of learners in teacher education programmes to facilitate better achievement of learning outcomes.
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spellingShingle Hooda, Apoorwa Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers user-types Hexad framework teacher education learning design Master's Degree Programme in Education 102 opettajankoulutus pelillistäminen motivaatio teacher training gamification motivation (mental objects)
title Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers
title_full Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers
title_fullStr Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers
title_full_unstemmed Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers
title_short Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers
title_sort gamification gamification user types and preferred game characteristics amongst student teachers
title_txtP Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers
topic user-types Hexad framework teacher education learning design Master's Degree Programme in Education 102 opettajankoulutus pelillistäminen motivaatio teacher training gamification motivation (mental objects)
topic_facet 102 Hexad framework Master's Degree Programme in Education gamification learning design motivaatio motivation (mental objects) opettajankoulutus pelillistäminen teacher education teacher training user-types
url https://jyx.jyu.fi/handle/123456789/79089 http://www.urn.fi/URN:NBN:fi:jyu-202112216071
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