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[{"key": "dc.contributor.advisor", "value": "Halttunen, Veikko", "language": "", "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Tikkanen, Henrik", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2020-07-30T07:59:04Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2020-07-30T07:59:04Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2020", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/71293", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "El\u00e4mme ik\u00e4\u00e4ntyv\u00e4ss\u00e4 maailmassa. Ik\u00e4ihmisten videopelien pelaaminen on nelinkertaistunut 25 viimeisen vuoden aikana. Kandidaattitutkielmani tarkoituksena oli tehd\u00e4 systemaattinen kirjallisuuskatsaus tieteellisist\u00e4 tutkimuksista vuosilta 2019\u20132020 videopelien sosioemotionaalisista vaikutuksista ik\u00e4ihmisiin ja vaikutustutkimuksissa k\u00e4ytetyist\u00e4 menetelmist\u00e4. Rajasin katsaukseni vuosiin 2019 ja 2020, koska aiemmilta vuosilta on tehty useita katsauksia. Rajauksella pyrin my\u00f6s pit\u00e4m\u00e4\u00e4n katsaukseni ty\u00f6m\u00e4\u00e4r\u00e4n hallittavana. Videopelien pelaaminen vaikuttaa p\u00e4\u00e4asiassa my\u00f6nteisesti ik\u00e4ihmisten sosioemotionaaliseen hyvinvointiin. My\u00f6nteisi\u00e4 vaikutuksia ovat muun muassa el\u00e4m\u00e4laadun ja mielialan paraneminen sek\u00e4 sosiaalisen osallistumisen, vuorovaikutuksen ja sosiaalisten suhteiden lis\u00e4\u00e4ntyminen. My\u00f6s fyysisiin ja kognitiivisiin vaikutuksiin t\u00e4ht\u00e4\u00e4v\u00e4t videopelit vaikuttavat my\u00f6nteisesti ik\u00e4ihmisten sosioemotionaalisuuteen. Kielteiset vaikutukset johtuvat enimm\u00e4kseen videopelien teknisist\u00e4 ongelmista. M\u00e4\u00e4r\u00e4lliset menetelm\u00e4t ovat laadullisia menetelmi\u00e4 k\u00e4ytetympi\u00e4 videopelien vaikutustutkimuksissa. Katsaukseni osoittaa, ett\u00e4 videopelien sosioemotionaalisten vaikutusten tutkimus on lis\u00e4\u00e4ntynyt vuosina 2019\u20132020 viime vuosikymmenen alkuun verrattuna. Korkealaatuista, satunnaistettua vertailevaa jatkotutkimusta olisi teht\u00e4v\u00e4 lis\u00e4\u00e4. Katsauksessa keskustellaan videopelien sosioemotionaalisuutta edist\u00e4vist\u00e4 ominaisuuksista pelisuunnittelua ja kehitt\u00e4mist\u00e4 varten.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "We are living in an aging world. The video gaming of older adults has quadrupled in the past 25 years. The purpose of my Bachelor\u2019s Thesis was to make a systematic literature review on the socioemotional effects of video games on older adults from 2019 to 2020 and of the methods used in effect research. Playing video games has generally positive effects on the socioemotional well-being of older adults. Positive effects include improvement in the quality of life and mood and increase in social involvement, interaction, and relationships. Also, games aiming to affect the physical and cognitive aspects have a positive effect on the socio-emotionality of older adults. The negative effects are mostly due to technical problems of video games. Quantitative methods are more often used than qualitative methods in the effects research of video games. My review demonstrates that the socio-emotional effect research has increased during years 2019 and 2020, compared to the beginning of the last decade. This review converses on the factors improving socio-emotionality for game design and development.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Paivi Vuorio (paelvuor@jyu.fi) on 2020-07-30T07:59:04Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2020-07-30T07:59:04Z (GMT). No. of bitstreams: 0\n Previous issue date: 2020", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "50", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": "en", "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "ik\u00e4ihmiset", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "sosioemotionaalisuus", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Videopelien sosioemotionaaliset vaikutukset ik\u00e4ihmisiin : systemaattinen kirjallisuuskatsaus", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "bachelor thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202007305441", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Bachelor's thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Kandidaatinty\u00f6", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Informaatioteknologia", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Information Technology", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Tietoj\u00e4rjestelm\u00e4tiede", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Information Systems Science", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_7a1f", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "bachelorThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "601", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelisuunnittelu", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "ik\u00e4\u00e4ntyneet", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "vanhukset", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelaaminen", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "vaikutukset", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digitaaliset pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "videopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "verkkopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}]
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