Inegbedion, U., tiedekunta, I., Technology, F. o. I., Informaatioteknologia, Technology, I., yliopisto, J., & Jyväskylä, U. o. (2019). Influence of users' cultural values on their perception of gamification elements.
Chicago Style (17th ed.) CitationInegbedion, Usunobun, Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, and University of Jyväskylä. Influence of Users' Cultural Values on Their Perception of Gamification Elements. 2019.
MLA (9th ed.) CitationInegbedion, Usunobun, et al. Influence of Users' Cultural Values on Their Perception of Gamification Elements. 2019.
Warning: These citations may not always be 100% accurate.