The unknown player accommodation behaviour in real-time strategy gaming communities
Playing computer games is a hobby shared by many people of different national and cultural backgrounds worldwide. Therefore, it fits well as a testing ground for intercultural communication theory. This qualitative study applied the communication accommodation theory (Gallois & Giles, 2015) in a...
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Muut tekijät: | , , , , , |
Aineistotyyppi: | Pro gradu |
Kieli: | eng |
Julkaistu: |
2018
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Aiheet: | |
Linkit: | https://jyx.jyu.fi/handle/123456789/60198 |