Learning to read with Graphogame, an ethnography in a Peruvian rural school
The purpose of the present ethnographic case study is to examine what happens when the literacy learning software Graphogame, designed in Finland, is introduced in a new and radically different context, that of a poor rural school in the Peruvian Andes. The research attempts to complement the quanti...
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Muut tekijät: | , , , , , |
Aineistotyyppi: | Pro gradu |
Kieli: | eng |
Julkaistu: |
2015
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Aiheet: | |
Linkit: | https://jyx.jyu.fi/handle/123456789/48501 |