Learning to read with Graphogame, an ethnography in a Peruvian rural school
The purpose of the present ethnographic case study is to examine what happens when the literacy learning software Graphogame, designed in Finland, is introduced in a new and radically different context, that of a poor rural school in the Peruvian Andes. The research attempts to complement the quanti...
| Main Author: | |
|---|---|
| Other Authors: | , , , , , |
| Format: | Master's thesis |
| Language: | eng |
| Published: |
2015
|
| Subjects: | |
| Online Access: | https://jyx.jyu.fi/handle/123456789/48501 |