Learning to read with Graphogame, an ethnography in a Peruvian rural school

The purpose of the present ethnographic case study is to examine what happens when the literacy learning software Graphogame, designed in Finland, is introduced in a new and radically different context, that of a poor rural school in the Peruvian Andes. The research attempts to complement the quanti...

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Bibliographic Details
Main Author: Ecochard, Sidonie
Other Authors: Faculty of Education, Kasvatustieteiden tiedekunta, Kasvatustieteiden laitos, Department of Education, University of Jyväskylä, Jyväskylän yliopisto
Format: Master's thesis
Language:eng
Published: 2015
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/48501