Learning to read with Graphogame, an ethnography in a Peruvian rural school

The purpose of the present ethnographic case study is to examine what happens when the literacy learning software Graphogame, designed in Finland, is introduced in a new and radically different context, that of a poor rural school in the Peruvian Andes. The research attempts to complement the quanti...

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Main Author: Ecochard, Sidonie
Other Authors: Faculty of Education, Kasvatustieteiden tiedekunta, Kasvatustieteiden laitos, Department of Education, University of Jyväskylä, Jyväskylän yliopisto
Format: Master's thesis
Language:eng
Published: 2015
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/48501
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author Ecochard, Sidonie
author2 Faculty of Education Kasvatustieteiden tiedekunta Kasvatustieteiden laitos Department of Education University of Jyväskylä Jyväskylän yliopisto
author_facet Ecochard, Sidonie Faculty of Education Kasvatustieteiden tiedekunta Kasvatustieteiden laitos Department of Education University of Jyväskylä Jyväskylän yliopisto Ecochard, Sidonie Faculty of Education Kasvatustieteiden tiedekunta Kasvatustieteiden laitos Department of Education University of Jyväskylä Jyväskylän yliopisto
author_sort Ecochard, Sidonie
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description The purpose of the present ethnographic case study is to examine what happens when the literacy learning software Graphogame, designed in Finland, is introduced in a new and radically different context, that of a poor rural school in the Peruvian Andes. The research attempts to complement the quantitative approach which has dominated the research on Graphogame. It also aims to take into consideration the unique circumstances and challenges of rural Peru and how they can affect the use and implementation of the software. I spent two months in the rural school of Quilcas, where nine struggling readers used Graphogame for daily 20 minutes remedial sessions. In this research setting, I conducted observations of the students and interviews of the teachers and school director, and collected photo and video data, as well as drawings from the children. The data was analysed inductively using a thematic analysis method and triangulated to increase validity and reliability. The field research found the nine participants evolving over the two months away from the predicted usage of Graphogame, preferring instead to use the software collectively and for fun. They also displayed difficulties with the drilling methodology on which the software is based. The teacher was found to undertake a central role in the classroom, and having to build rapport and motivation, provide scaffolding and technical assistance, as well as maintain order. The data collected in relation with the wider rural context of the study suggested that the learning difficulties of the participants related to the background of poverty and exclusion of the children. It also indicated that there are remaining barriers to the implementation of educational technologies in Peru, such as the lack of competence of teachers, the deficient infrastructure and existence of numerous job stresses.
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spellingShingle Ecochard, Sidonie Learning to read with Graphogame, an ethnography in a Peruvian rural school educational technology literacy marginalized populations Peru Education Kasvatustiede 102 opetusteknologia oppimispelit lukutaito maaseutu
title Learning to read with Graphogame, an ethnography in a Peruvian rural school
title_full Learning to read with Graphogame, an ethnography in a Peruvian rural school
title_fullStr Learning to read with Graphogame, an ethnography in a Peruvian rural school Learning to read with Graphogame, an ethnography in a Peruvian rural school
title_full_unstemmed Learning to read with Graphogame, an ethnography in a Peruvian rural school Learning to read with Graphogame, an ethnography in a Peruvian rural school
title_short Learning to read with Graphogame, an ethnography in a Peruvian rural school
title_sort learning to read with graphogame an ethnography in a peruvian rural school
title_txtP Learning to read with Graphogame, an ethnography in a Peruvian rural school
topic educational technology literacy marginalized populations Peru Education Kasvatustiede 102 opetusteknologia oppimispelit lukutaito maaseutu
topic_facet 102 Education Kasvatustiede Peru educational technology literacy lukutaito maaseutu marginalized populations opetusteknologia oppimispelit
url https://jyx.jyu.fi/handle/123456789/48501 http://www.urn.fi/URN:NBN:fi:jyu-201601281307
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