Observations on possible use of the "Literate" game on poor readers in a multicultural classroom setting

The 'Literate' game, developed in Finland, is designed to help enhance learning lettersound correspondences and later reading of words with increasing complexity in children. The ̔Literate̓ game uses the phonetic/synthetic method of teaching phonological awareness which is currently see...

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Päätekijä: Kalindi, Sylvia Chanda
Muut tekijät: Yhteiskuntatieteellinen tiedekunta, Faculty of Social Sciences, Psykologian laitos, Department of Psychology, University of Jyväskylä, Jyväskylän yliopisto
Aineistotyyppi: Pro gradu
Kieli:eng
Julkaistu: 2007
Aiheet:
Linkit: https://jyx.jyu.fi/handle/123456789/44780
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author Kalindi, Sylvia Chanda
author2 Yhteiskuntatieteellinen tiedekunta Faculty of Social Sciences Psykologian laitos Department of Psychology University of Jyväskylä Jyväskylän yliopisto
author_facet Kalindi, Sylvia Chanda Yhteiskuntatieteellinen tiedekunta Faculty of Social Sciences Psykologian laitos Department of Psychology University of Jyväskylä Jyväskylän yliopisto Kalindi, Sylvia Chanda Yhteiskuntatieteellinen tiedekunta Faculty of Social Sciences Psykologian laitos Department of Psychology University of Jyväskylä Jyväskylän yliopisto
author_sort Kalindi, Sylvia Chanda
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description The 'Literate' game, developed in Finland, is designed to help enhance learning lettersound correspondences and later reading of words with increasing complexity in children. The ̔Literate̓ game uses the phonetic/synthetic method of teaching phonological awareness which is currently seen as the basis of all reading. The ̔Literate̓ was piloted in Zambia (2005) to determine how it could be implemented into a multi-cultural setting. Factors such as pre-intervention skill and language background were examined in relation to observations of the game-based learning among the poor readers. A sample of 8 pupils (6 girls and 2 boys) was selected from a Grade 2 class at a private international school in Lusaka based on a screening test to identify poor readers. The pupils then underwent intervention on the 'Literate' game version which was specifically designed for the study and had a Zambian English accent in voicing of the game sounds. The players̓ performance during the intervention process was recorded by the computer and analyzed qualitatively. The results indicate that the reading performance of all the pupils improved pretty well both during and after the intervention even if it was noticed that pupils with better reading skills improved more than the pupils with poor skills. Furthermore, pupils with a language background different from one used in school also did not perform so well neither did they go so high in their levels on the 'Literate'. It was also observed that the 'Literate' game version used in this study had some deficits such as lack of clarity of the audio sounds which greatly affected the intervention process. It has therefore been concluded that the ‘Literate’ is a usable tool in literacy instruction and can also be used a multi-cultural classroom nevertheless issues of accent, sound quality and duration of intervention are important factors in the outcome of the intervention.
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The \u0314Literate\u0313 game uses the phonetic/synthetic method of teaching phonological\r\nawareness which is currently seen as the basis of all reading. The \u0314Literate\u0313 was piloted in\r\nZambia (2005) to determine how it could be implemented into a multi-cultural setting.\r\nFactors such as pre-intervention skill and language background were examined in\r\nrelation to observations of the game-based learning among the poor readers.\r\nA sample of 8 pupils (6 girls and 2 boys) was selected from a Grade 2 class at a private\r\ninternational school in Lusaka based on a screening test to identify poor readers. The\r\npupils then underwent intervention on the 'Literate' game version which was specifically\r\ndesigned for the study and had a Zambian English accent in voicing of the game sounds.\r\nThe players\u0313 performance during the intervention process was recorded by the computer\r\nand analyzed qualitatively.\r\nThe results indicate that the reading performance of all the pupils improved pretty well\r\nboth during and after the intervention even if it was noticed that pupils with better\r\nreading skills improved more than the pupils with poor skills. Furthermore, pupils with a\r\nlanguage background different from one used in school also did not perform so well\r\nneither did they go so high in their levels on the 'Literate'. It was also observed that the\r\n'Literate' game version used in this study had some deficits such as lack of clarity of the\r\naudio sounds which greatly affected the intervention process.\r\nIt has therefore been concluded that the \u2018Literate\u2019 is a usable tool in literacy instruction\r\nand can also be used a multi-cultural classroom nevertheless issues of accent, sound\r\nquality and duration of intervention are important factors in the outcome of the\r\nintervention.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted using Plone Publishing form by Miia Hakanen (mihakane) on 2014-12-01 10:36:20.219522. Form: Admin-lomake opinn\u00e4ytteiden julkaisuun (https://kirjasto.jyu.fi/julkaisut/julkaisulomakkeet/admin-lomake-opinnaytteet). 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spellingShingle Kalindi, Sylvia Chanda Observations on possible use of the "Literate" game on poor readers in a multicultural classroom setting Psykologia Psychology 202 lukutaito lukihäiriöt oppimispelit monikulttuurisuus tietokoneavusteinen oppiminen tietokoneavusteinen opetus fonologia
title Observations on possible use of the "Literate" game on poor readers in a multicultural classroom setting
title_full Observations on possible use of the "Literate" game on poor readers in a multicultural classroom setting
title_fullStr Observations on possible use of the "Literate" game on poor readers in a multicultural classroom setting Observations on possible use of the "Literate" game on poor readers in a multicultural classroom setting
title_full_unstemmed Observations on possible use of the "Literate" game on poor readers in a multicultural classroom setting Observations on possible use of the "Literate" game on poor readers in a multicultural classroom setting
title_short Observations on possible use of the "Literate" game on poor readers in a multicultural classroom setting
title_sort observations on possible use of the literate game on poor readers in a multicultural classroom setting
title_txtP Observations on possible use of the "Literate" game on poor readers in a multicultural classroom setting
topic Psykologia Psychology 202 lukutaito lukihäiriöt oppimispelit monikulttuurisuus tietokoneavusteinen oppiminen tietokoneavusteinen opetus fonologia
topic_facet 202 Psychology Psykologia fonologia lukihäiriöt lukutaito monikulttuurisuus oppimispelit tietokoneavusteinen opetus tietokoneavusteinen oppiminen
url https://jyx.jyu.fi/handle/123456789/44780 http://www.urn.fi/URN:NBN:fi:jyu-201412013400
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