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[{"key": "dc.contributor.advisor", "value": "Varsaluoma, Jukka", "language": null, "element": "contributor", "qualifier": "advisor", "schema": "dc"}, {"key": "dc.contributor.author", "value": "Krats, Mikael", "language": null, "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2025-06-24T10:16:58Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2025-06-24T10:16:58Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2025", "language": null, "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/103944", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Artificial intelligence has developed rapidly in recent years and has brought with it new ge-\nnerative tools that have the potential to revolutionize the application and gaming industry.\nThis study examines what generative AI is and how it can be utilized in the gaming industry.\nAt the same time, the use of artificial intelligence in the gaming industry is examined in\npractice by interviewing gaming industry professionals in Finland. Future of the gaming in-\ndustry with artificial intelligence and the challenges that artificial intelligence brings are also\noverviewed. The results of the study found that artificial intelligence can be utilized in idea\ncreation, design, game content production, testing, analysis, learning and information searc-\nhing, among other things. The interviewees utilized artificial intelligence in programming\nand in game design but not in finished game assets. Artificial intelligence was also utilized in\nother tasks outside of game development, such as writing emails. Artificial intelligence can\nbe assumed to play an increasingly larger role in the gaming industry in the future, bringing\nwith it new threats and opportunities.", "language": "en", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Teko\u00e4lyn on kehittynyt nopeasti viime vuosina ja tuonut mukanaan uusia generatiivisia ty\u00f6-\nkaluja, joiden on mahdollista mullistaa sovellus- ja pelialaa. T\u00e4ss\u00e4 tutkimuksessa k\u00e4yd\u00e4\u00e4n\nl\u00e4pi, mit\u00e4 generatiivinen teko\u00e4ly on ja miten sit\u00e4 voidaan hy\u00f6dynt\u00e4\u00e4 pelialalla. Samalla tut-\nkitaan teko\u00e4lyn k\u00e4ytt\u00f6\u00e4 pelialalla k\u00e4yt\u00e4nn\u00f6ss\u00e4 haastattelemalla pelialan ammattilaisia Suo-\nmessa. Katsausta otetaan my\u00f6s pelialan tulevaisuuteen teko\u00e4lyn kanssa ja haasteisiin, joita\nteko\u00e4ly tuo mukanaan. Tutkimuksen tulosten kautta havaittiin, ett\u00e4 teko\u00e4ly\u00e4 voidaan hy\u00f6-\ndynt\u00e4\u00e4 muun muassa ideoinnissa, suunnittelussa, pelisis\u00e4ll\u00f6n tuotannossa, testauksessa, ana-\nlysoinnissa, opettelussa ja tiedonhaussa. Haastateltavat hy\u00f6dynsiv\u00e4t teko\u00e4ly\u00e4 ohjelmoinnis-\nsa ja pelisuunnittelussa mutta eiv\u00e4t valmiissa pelituotoksissa. Teko\u00e4ly\u00e4 hy\u00f6dynnettiin my\u00f6s\nmuissa ty\u00f6teht\u00e4viss\u00e4 pelinkehityksen ulkopuolella, kuten s\u00e4hk\u00f6postiviestin kirjoittamisessa.\nTeko\u00e4lyn voidaan olettaa olevan jatkossa olevan yh\u00e4 suuremmassa roolissa pelialalla tuoden\nmukanaan uusia uhkia ja mahdollisuuksia.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by jyx lomake-julkaisija (jyx-julkaisija.group@korppi.jyu.fi) on 2025-06-24T10:16:58Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2025-06-24T10:16:58Z (GMT). No. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "64", "language": null, "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.format.mimetype", "value": "application/pdf", "language": null, "element": "format", "qualifier": "mimetype", "schema": "dc"}, {"key": "dc.language.iso", "value": "fin", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "CC BY-NC-ND 4.0", "language": null, "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.title", "value": "Teko\u00e4lyn k\u00e4ytt\u00f6 pelinkehityksen tukena: kokemuksia pelialalta Suomessa", "language": null, "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202506245704", "language": null, "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Informaatioteknologian tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Information Technology", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Ohjelmistokehityksen opintosuunta", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Specialisation in Software Development", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.copyright", "value": "\u00a9 The Author(s)", "language": null, "element": "rights", "qualifier": "copyright", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.format.content", "value": "fulltext", "language": null, "element": "format", "qualifier": "content", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://creativecommons.org/licenses/by-nc-nd/4.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}, {"key": "dc.description.accessibilityfeature", "value": "ei tietoa saavutettavuudesta", "language": "fi", "element": "description", "qualifier": "accessibilityfeature", "schema": "dc"}, {"key": "dc.description.accessibilityfeature", "value": "unknown accessibility", "language": "en", "element": "description", "qualifier": "accessibilityfeature", "schema": "dc"}]
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