Effects of different physical warm-ups on the aiming performance of Counter Strike 2 & Valorant players

Competitive videogame playing (esports) has significantly increased in recent years and is one of the fastest-growing forms of digital entertainment. Despite this growth, esports-related research remains limited and suffers from inconsistent quality and study designs. Inconsistent definitions and th...

Täydet tiedot

Bibliografiset tiedot
Päätekijä: Kulmakorpi, Topi
Muut tekijät: Liikuntatieteellinen tiedekunta, Faculty of Sport and Health Sciences, Jyväskylän yliopisto, University of Jyväskylä
Aineistotyyppi: Pro gradu
Kieli:eng
Julkaistu: 2025
Aiheet:
Linkit: https://jyx.jyu.fi/handle/123456789/103912