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The utilization of crowdsourcing in video game development in the Finnish video game industry by Paasonen, Ville
Published 2020Master's thesis
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601
Information Systems Science
Tietojärjestelmätiede
arvonluonti
crowdsourcing
game development
game industry
games
joukkoistaminen
ohjelmistokehitys
palvelut
pelit
peliteollisuus
projects
projektit
services
software development
value co-creation
value creation
video game industry
video games
videopelit