Aihe-ehdotuksia
- Tietojärjestelmätiede 260
- Information Systems Science 256
- 601 235
- sosiaalinen media 81
- markkinointi 23
- teknologia 22
- tietojärjestelmät 20
- verkkoyhteisöt 18
- omaksuminen 17
- Internet 16
- 206 15
- digitalisaatio 15
- käyttäjäkokemus 13
- social media 12
- tekoäly 12
- yksityisyys 12
- 5032 11
- Liikunnan yhteiskuntatieteet 11
- Social Sciences of Sport 11
- stressi 11
- terveydenhuolto 11
- Facebook 10
- kuluttajakäyttäytyminen 10
- kyberturvallisuus 10
- teknostressi 10
- tietoturva 10
- Cognitive Science 9
- Kognitiotiede 9
- käytettävyys 9
- motivaatio 9
-
21
-
22
-
23
"Just let me buy my thing!" : A survey study on consumers' perceptions of social influence in E-Commerce
Julkaistu 2023Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
24
How social media uses UX design to keep user engaged : case study: TikTok
Julkaistu 2024Aiheet: Hae kokoteksti Hae kokotekstiKandityö -
25
Evaluation of academic funding system by simulation
Julkaistu 2014Hae kokoteksti Hae kokotekstiPro gradu -
26
-
27
-
28
Team of teams as distributed cognitive system : reflection through DiCoT
Julkaistu 2020Hae kokoteksti Hae kokotekstiKandityö -
29
Sosiaali- ja terveydenhuollon tietojärjestelmien käytettävyys Suomessa
Julkaistu 2020Aiheet: Hae kokoteksti Hae kokotekstiKandityö -
30
Exploring value propositions and value drivers in task oriented information intensive online communities : case study - metal detecting find database
Julkaistu 2014“…This study tests Consumer Information System framework and Critical Success Chain (CSC) methodology in the interpretive field study (n=24), which aims at eliciting requirements for find database of metal detecting hobbyists. …”
Hae kokoteksti Hae kokotekstiPro gradu -
31
Analysis of network rumor dissemination and control mechanisms on Chinese social network : Sina Weibo
Julkaistu 2016“…The social network has become a major source of information. …”
Hae kokoteksti Hae kokotekstiPro gradu -
32
-
33
Influence of users' cultural values on their perception of gamification elements
Julkaistu 2019Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
34
Increase in remote work : effects on phishing
Julkaistu 2021Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
35
The Finnish inland fisheries system : the outcomes of private ownership of fishing rights and of changes in administrative practices
Julkaistu 1999“…The system shows greater stability at the lower hierarchical levels. …”
Hae kokoteksti Hae kokotekstiVäitöskirja -
36
-
37
How to motivate salespeople to use CRM system efficiently through gamification elements : case Finnish media company
Julkaistu 2017“…As an advance this study examines gamification factors, which support salesperson's intrinsic or extrinsic motivation to use system. Through efficient use of the information systems companies are able to achieve competitive ad-vantage, which supports their own and customer’s value co-creation. …”
Hae kokoteksti Hae kokotekstiPro gradu -
38
Tietojärjestelmän omaksumiseen ja käytön jatkamiseen vaikuttavia tekijöitä : tapaustutkimus
Julkaistu 2017“…Thereafter this study concentrates on the influence that social environment has on the user and the situation of information system usage. …”
Hae kokoteksti Hae kokotekstiPro gradu -
39
Social Entrepreneurs' Experiences of Ethical Dilemmas : An Interpretative Phenomenological Analysis
Julkaistu 2023“…This study informs the development of ethical practices in social entrepreneurship and enhances knowledge of the field. …”
Hae kokoteksti Hae kokotekstiPro gradu -
40
Exploring the factors influencing Unified Payments Interface (UPI) adoption among senior citizens in India
Julkaistu 2024“…While some perceived trust in family members, perceived usefulness, social influence and policy mandate as significant determinants of UPI adoption, others express concerns about self-efficacy, their physical wellbeing and the system’s complexity. …”
Hae kokoteksti Hae kokotekstiPro gradu