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  1. 2781

    Uusien monoamiinioksidaasi B:n inhibiittorien hyödyntäminen lääkeainetutkimuksessa by Salmikangas, Sami, Roivas, Pekka

    Published 2018
    “…The results showed that the inhibition efficiency of the test molecules were not on par with the commercial pargyline inhibitor. However, the results of the docking simulations and phosphatase activity assays do help in planning and executing future studies on the subject. …”
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    Bachelor's thesis
  2. 2782

    Sähköisten oppimateriaalien käytön mahdollisuuksia ja haasteita korkeakoulutuksessa by Toivoniemi, Maria

    Published 2016
    “…Lisäksi käyttäjien kielteiset asenteet ja tunteet tieto- ja viestintätekniikan käyttöönottoon opetus- ja oppimisprosesseissa voi tuottaa haasteita. Electronic learning material is a broad concept. …”
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    Bachelor's thesis
  3. 2783

    Teknostressi ja sitä lieventävät mekanismit by Sollo, Julia

    Published 2016
    “…It is more and more important to know how to mitigate technostress especially in organizational context and also on individual level. …”
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    Bachelor's thesis
  4. 2784

    Digitalisaation vaikutus kuluttajakäyttäytymiseen by Vuolle, Niko

    Published 2016
    “…The study is made as a literature review. The pur-pose of the study was to find out what have been written about digitalization and how it impacts on consumer behavior. …”
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    Bachelor's thesis
  5. 2785

    Virtuaalisten oppimisympäristöjen saavutettavuuden haasteita korkeakoulukontekstissa by Kuikka, Salla

    Published 2018
    “…To achieve understanding on this subject we define the concept of accessibility and its practical aspects and explore briefly both traditional and learning environments along with their differences from one another. From the studied material we recognize file formats, lack or poor availability of accessible learning materials, lacks in subtitles and textual equivalents for non-textual elements, amount of irrelevant information, lack of support and supervision and navigational issues as the most common accessibility challenges in virtual learning environments. …”
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    Bachelor's thesis
  6. 2786

    Käyttäjädatan koonti ja hyödyntäminen ohjelmisto- ja pelinkehityksessä by Toivanen, Vilma

    Published 2018
    “…After this, the thesis moves on to examine how user data is utilized within the context of game development. …”
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    Bachelor's thesis
  7. 2787

    Sähköpostin välityksellä tehtävä tietojenkalastelu by Koistinen, Juho

    Published 2017
    “…Tietojenkalastelua tapahtuu koko ajan maailmanlaajuisesti ja sen uhriksi voi joutua lähes kuka tahansa. Tietojenkalastelu aiheuttaa vuosittain mittavia taloudellisia vahinkoja sekä yksityisille ihmisille, että organisaatioille. …”
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    Bachelor's thesis
  8. 2788

    Nanoteknologia tietojärjestelmätieteessä by Hiltunen, Salla

    Published 2021
    “…However, it was clear from the publications that more theories about new technologies such as nanotechnology are needed in the field. …”
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    Bachelor's thesis
  9. 2789

    Neutralisaatiotekniikoiden hyödyntäminen osana organisaatioiden tietoturvatutkimusta by Ylitalo, Waltteri

    Published 2021
    “…A pivotal threat identified by experts is the human factor of cybersecurity and more specifically employee non-compliance towards internal information security policies. …”
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    Bachelor's thesis
  10. 2790

    Liikuntateknologian lisäarvo huippu-urheilussa by Laukkanen, Jesse

    Published 2021
    “…The opportunities brought by digitalization are the core of the operations of various companies and organizations from year to year. …”
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    Bachelor's thesis
  11. 2791

    Puheentunnistusteknologian käyttö terveydenhuollon potilaskertomuksissa by Bergström, Mikke

    Published 2020
    “…The constant rise of healthcare operating costs is forcing service providers to develop more cost-effective and high-quality solutions. …”
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    Bachelor's thesis
  12. 2792

    Käyttöliittymälaitteet autismikirjonkuntoutukseen suunnitelluissa laajennetun todellisuuden järjestelmissä by Häkkinen, Jaakko

    Published 2022
    “…It also displays how immersiveness fluctuates among the VR systems under examination. …”
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    Bachelor's thesis
  13. 2793

    Peliteorian vaikutus julkisten lohkoketjujen toimintaan by Sarkonen, Atte

    Published 2019
    “…Blockchain technology has awoken a lot of conversation during the last few years. Even though blockchain technology does have a lot of potential to become one of the biggest inventions of our time, it still has a lot of unresolved problems. …”
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    Bachelor's thesis
  14. 2794

    Tietämyksenhallinnan vaikutukset henkilöstön kehittämisessä by Kesonen, Jenna

    Published 2019
    “…One of the main goals of knowledge management is to modify individual know-how so that it would be available to everyone in the organization. …”
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    Bachelor's thesis
  15. 2795

    Verkkosovellusten yleisimmät haavoittuvuudet ja käytänteet niiden ehkäisemiseksi by Kaasalainen, Santeri

    Published 2018
    “…That’s why vulnerability chapter in this paper have been limited to base on of applicable part of OWASP’s top 10 list of the most dangerous web application vulnerabilities from 2013. …”
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    Bachelor's thesis
  16. 2796

    Virtuaalitodellisuuden keinot luoda ja vangita arvoa by Mustonen, Teemu

    Published 2019
    “…Virtual reality has created a new market in the consumer sector and consumers buy virtual games, applications and devices more than ever before. It is possible to purchase a virtual reality device for a reasonable price, and this had lead to many consumers trying for themselves how the new technology operates. …”
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    Bachelor's thesis
  17. 2797

    Virtuaalitodellisuuden käyttö koulutuksessa ja sen vaikutukset oppimiseen by Puranen, Toni

    Published 2019
    “…Using multi-media learning with VR offers the learner more varied examples and types of media to form links with the knowledge the learner already possesses. …”
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    Bachelor's thesis
  18. 2798
  19. 2799

    Oppimispelit ja oppijan motivointi pelillistämisen avulla by Haaranen, Antti

    Published 2015
    “…The aim is to find out what does gamification mean? What is an E-learning game and how can we motivate the learner by using gamification? …”
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    Bachelor's thesis
  20. 2800

    Liiketoimintaprosessien analysointi : avainsuorituskykyindikaattorit analytiikan tukena by Ala-Krekola, Wilhelm

    Published 2015
    “…Business Process Analytics purpose is to fore-cast and enhance business processes with variety of methods. …”
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    Bachelor's thesis
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