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2541
Virtuaalisten oppimisympäristöjen saavutettavuuden haasteita korkeakoulukontekstissa
Published 2018“…From the studied material we recognize file formats, lack or poor availability of accessible learning materials, lacks in subtitles and textual equivalents for non-textual elements, amount of irrelevant information, lack of support and supervision and navigational issues as the most common accessibility challenges in virtual learning environments. …”
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2542
Visuaalisen käytettävyyden vaikutukset luottamuksen muodostumiseen verkkosivustolla
Published 2018“…In the future, it was proposed that the visual usability, it’s relation to consumer’s demographic background and the forming of trust could be useful to research, since it was stated that the forming of trust is at least culturally bound. …”
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2543
Käyttäjädatan koonti ja hyödyntäminen ohjelmisto- ja pelinkehityksessä
Published 2018“…These days digital games form a significant portion of software development and the use of games has begun to expand beyond entertainment to education, for example, which extends the versatility of user data. …”
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2544
Hyvä tekoäly reaaliaikaisissa strategiapeleissä
Published 2018“…The goal of this bachelors thesis is to research how to create a good AI to real-time strategy games and how the AI will improve in the future. Form of the bachelors thesis is a literacy review. …”
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2545
Tekoäly liiketoiminnan ennakoinnissa
Published 2018“…Broader implementation of artificial intelligence in business forecasting requires more thorough research on the field, so guidelines for the development of such forecasting systems can be created. …”
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2546
blaTEM1-C- ja blaTEM-52-B-antibioottiresistenssigeenien sammuttaminen CRISPR-Cas9-systeemillä
Published 2018“…CRISPR-Cas9 system is a natural bacterial defense mechanism against foreign DNA. The system can be used for genetic modification. …”
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2547
Älypuhelin käyttäjän aistimena
Published 2017“…The field is driven forwards by the wealth of knowledge mobile phone sensing provides of users’ activities and environment, as the smartphone is an ideal platform for sensing a user thanks to its many sensors, connectability and intimate relationship with the user. …”
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2548
Havaitun käytettövyyden tekijät ja tutkimuksen näkökulmat
Published 2017“…As research fields of perceived usability aesthetics, emotions, consumer loyalty, Perceived usability + Usability -model (PEUU) and the impact of formation and alternation of perceptions are discussed. …”
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2549
Tietoturvan ihmiselementti : sosiaalinen manipulointi
Published 2017“…Social Engineering can be used in the form of phishing emails, via phone or in face to face conversation. …”
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2550
Meeting the need for flexibility in business processes
Published 2017“…The requirement for flexibility appears in many forms – organisations need to adapt both what they do and how they do it, both temporarily and permanently, in both foreseeable and unforeseeable circumstances. …”
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2551
Käyttäjäkokemus sosiaalisen median suosittelujärjestelmistä
Published 2017“…User experience is the whole experience the user forms from the interaction before, during and after using a system. …”
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2552
Impulssiostamiseen vaikuttavat tekijät mobiiliverkkokaupassa
Published 2017“…The thesis aims to present the definition of impulse buying, the different forms of mobile stores and how the mobile store affects consumers’ impulse buying behavior. …”
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2553
Kotikäyttäjän tietoturvakäyttäytyminen ja tietoturvatietoisuus
Published 2017“…Based on the findings of this study, a new model was created to describe the formation of home user’s information security behavior. …”
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2554
Elektronisen ja perinteisen urheilun vertailua
Published 2017“…However, electronic sports is a relatively new phenomenon which is constantly changing its form and its current state is unstable. This thesis tries to provide information regarding the challenges of ”sportification” of electronic sports. …”
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2555
AlphaGo ja Monte Carlo -puuhaku
Published 2017“…In this thesis I study the Monte Carlo tree search algorithm, and it’s role in successful go-program, AlphaGo. The goal was to form a general view of AlphaGo’s inner workings, especially from Monte Carlo tree search’s point of view. …”
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2556
Monikulttuurisuudesta aiheutuvat konfliktit ja niiden ehkäisy IT-projekteissa
Published 2017“…The content consist of the most important factors that separate national cultures from each other’s, most vital cultural factors that need to be taken account in IT-projects and presents most common ways of team forming and how to increase team members cultural knowledge. …”
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2557
Matematiikan kirjoittaminen verkko-oppimisympäristöissä : erilaisia menetelmiä
Published 2018“…Matemaattisen argumentoinnin sähköistäminen onnistuu formaalilla argumentointikielillä, kuten rakenteisilla päättelyketjuilla. …”
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2558
Neuroverkkokonekääntämisen vertailua tilastolliseen konekääntämiseen
Published 2018“…In recent years, neural machine translation (NMT) has become a major competitor for the formerly predominant statistical machine translation (SMT). …”
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2559
Tehokkaan itseohjautuvan tiimin luomiseen vaikuttavia tekijöitä
Published 2018“…Previous studies have shown that in innovative projects, the use of self-managing teams is more effective than the use of other team formats. However, creating a self-managing team is a risk to an organization. …”
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2560
"I trust the printed ones more" : Finnish upper secondary school students’ use of print and electronic dictionaries
Published 2017“…Tuloksista selvisi, että vastaajien joukossa sähköiset sanakirjat olivat lähestulkoon syrjäyttäneet painetut sanakirjat. Sähköisen formaatin mahdollistama saavutettavuus taas näkyi sanakirjojen käyttönä myös kodin ja koulun ulkopuolella. …”
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