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21
Exploring the elements for value co-creation in consumer information systems in B2B context : a case study on the business event industry
Published 2014“…The goal of the research is to identify co-creation elements when using an online service system and to find out in what ways the use experience and use purposes may differ with B2B-users compared to B2C-users when using a consumer information system. …”
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22
Why do people share knowledge in online social Q&A communities?
Published 2017Get full text Get full textMaster's thesis -
23
Information sources behind cryptocurrency investments
Published 2023Get full text Get full textMaster's thesis -
24
Impact of social features on player retention in free-to-play mobile games
Published 2019Subjects: Get full text Get full textMaster's thesis -
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Tietojärjestelmän omaksumiseen ja käytön jatkamiseen vaikuttavia tekijöitä : tapaustutkimus
Published 2017“…Thereafter this study concentrates on the influence that social environment has on the user and the situation of information system usage. …”
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27
How Innovation Service Systems Support the Needs of Research Teams
Published 2021Get full text Get full textMaster's thesis -
28
Kyberturvallisuuden johtaminen Virossa, Israelissa ja Alankomaissa : mitä voimme oppia?
Published 2019Get full text Get full textMaster's thesis -
29
Team of teams as distributed cognitive system : reflection through DiCoT
Published 2020Get full text Get full textBachelor's thesis -
30
How location-based social network applications are being used
Published 2015Subjects: Get full text Get full textMaster's thesis -
31
The effects of information technology on student life during the COVID-19 pandemic
Published 2021“…This master’s thesis focuses on the students in the University of Jyväskylä and their use of information technology both in their studies and their social life during the COVID-19 pandemic. …”
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32
How Finnish companies use social media in China, and are cultural differences taken into account?
Published 2015Get full text Get full textMaster's thesis -
33
How augmented reality games can improve social health : case Pokémon GO
Published 2019Get full text Get full textMaster's thesis -
34
Exploratory study on the adoption of social media into service innovation : a case study of a Nigerian retail bank
Published 2021Subjects: Get full text Get full textMaster's thesis -
35
How to motivate salespeople to use CRM system efficiently through gamification elements : case Finnish media company
Published 2017“…As an advance this study examines gamification factors, which support salesperson's intrinsic or extrinsic motivation to use system. Through efficient use of the information systems companies are able to achieve competitive ad-vantage, which supports their own and customer’s value co-creation. …”
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36
"Just let me buy my thing!" : A survey study on consumers' perceptions of social influence in E-Commerce
Published 2023Subjects: Get full text Get full textMaster's thesis -
37
How social media uses UX design to keep user engaged : case study: TikTok
Published 2024Subjects: Get full text Get full textBachelor's thesis -
38
Sosiaali- ja terveydenhuollon tietojärjestelmien käytettävyys Suomessa
Published 2020Subjects: Get full text Get full textBachelor's thesis -
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Exploring value propositions and value drivers in task oriented information intensive online communities : case study - metal detecting find database
Published 2014“…This study tests Consumer Information System framework and Critical Success Chain (CSC) methodology in the interpretive field study (n=24), which aims at eliciting requirements for find database of metal detecting hobbyists. …”
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40
How and why? : explaining the factors that influence ERP system usage from the end-users perspective : a literature review
Published 2020“…This study first explains the ERP system and lifecycle and the different information system usage theories from TRA to UTAUT2 before diving into a literature review to gather a collection of factors affecting ERP usage. …”
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