Aihe-ehdotuksia
- 601 84
- Tietojärjestelmätiede 84
- Information Systems Science 83
- sosiaalinen media 58
- 5032 25
- Liikunnan yhteiskuntatieteet 25
- Social Sciences of Sport 25
- social media 23
- nuoret 20
- markkinointi 16
- verkkoyhteisöt 16
- 20423 15
- Marketing 15
- Markkinointi 15
- 50411 14
- Health Education 14
- Terveyskasvatus 14
- liikunta 14
- 502 13
- Liikuntapedagogiikka 13
- Physical Education Teacher Education 13
- viestintä 11
- hyvinvointi 10
- teknostressi 10
- käyttäjäkokemus 9
- sisällönanalyysi 9
- Cognitive Science 8
- Kognitiotiede 8
- digitaalinen markkinointi 8
- digitalisaatio 8
Tarkoititko:
information contents » information colonies (Laajenna hakua), information colony (Laajenna hakua)
information contents » information colonies (Laajenna hakua), information colony (Laajenna hakua)
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1
Artificial intelligence as a tool in social media content moderation
Julkaistu 2023Aiheet: Hae kokoteksti Hae kokotekstiKandityö -
2
Young people and the trustworthiness of social media content
Julkaistu 2023“…The increasing use of social media and the vast amount of multifaceted content online has led to an increased need to evaluate the trustworthiness of social media content. …”
Hae kokoteksti Hae kokotekstiPro gradu -
3
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4
Dual information systems : the complicated relationship of hedonic and utilitarian values
Julkaistu 2020Aiheet: Linkki verkkoaineistoon
Väitöskirja -
5
User interface design for children and youth : websites and applications to promote mental health and wellbeing
Julkaistu 2018Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
6
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7
Power of employees on social media : examining the influences between brand-related user-generated content of Teknos brand on social media
Julkaistu 2023“…The primary scope and aim of this thesis is to provide an overview of how customers and other external stakeholders perceive brand related and user-generated content on social media affecting their brand engagement and trust. …”
Hae kokoteksti Hae kokotekstiPro gradu -
8
How social media uses UX design to keep user engaged : case study: TikTok
Julkaistu 2024Hae kokoteksti Hae kokotekstiKandityö -
9
Improving the game with user generated content : an overview of Skyrim mod users
Julkaistu 2017Hae kokoteksti Hae kokotekstiPro gradu -
10
B2B organizations cultivating relationships in social media
Julkaistu 2019“…Data was analyzed with content analysis. These results indicate that the studied organizations mainly disseminate information of the organization rather than try to have interactive communication with publics. …”
Hae kokoteksti Hae kokotekstiPro gradu -
11
Effects of computer game playing on spatial skills
Julkaistu 2004Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
12
Esports athletes are employees too : organizational responsibilities for providing mental health support structures
Julkaistu 2023“…Seven esports professionals were interviewed in order to gain an understanding of the perceived current state of mental health support in esports. While some organizations have taken a direct example from traditional sports and hired sports psychologists to provide mental support for players, others rely on informal social support. …”
Hae kokoteksti Hae kokotekstiPro gradu -
13
Motivations to participate in value co-creation in sharing economies
Julkaistu 2018Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
14
The impact of user acceptance in the efficacy of digital therapeutics
Julkaistu 2019Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
15
Health and social impact of culture
Julkaistu 2009“…There will be six researches analyzed in this master`s thesis. Methodology used is content analysis of the secondary data, choosen among many scientific researches on the area of health and social impacts of arts and culture. …”
Hae kokoteksti Hae kokotekstiPro gradu -
16
Hate speech in social media
Julkaistu 2020“…Considering the basic aim of this study, important data is gathered within the area of hate speech in social media and information is extracted that would help in exploring various other areas for future research. …”
Hae kokoteksti Hae kokotekstiPro gradu -
17
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18
Analysis of network rumor dissemination and control mechanisms on Chinese social network : Sina Weibo
Julkaistu 2016“…The social network has become a major source of information. …”
Hae kokoteksti Hae kokotekstiPro gradu -
19
Brand perceptions based on visuals and message appeals : communicating a Finnish luxury brand on Instagram
Julkaistu 2020“…The starting point of this study was rather practical: what kind of social media content a Finnish luxury brand should create in order to be perceived as luxurious but yet fitting to the social media world? …”
Hae kokoteksti Hae kokotekstiPro gradu -
20
Yhteisömanagereiden kokema teknostressi
Julkaistu 2020“…Community manager is defined as advocate who maintains the brands communities in social networking sites. Technostress means the stress that is faced by the user of information systems and it’s created in the process of human computer interaction where user must cope with the new. …”
Hae kokoteksti Hae kokotekstiPro gradu