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21
Mobile exergaming : why do people play mobile exergames?
Published 2017Subjects: Get full text Get full textBachelor's thesis -
22
Designing meaning : a visual design analysis of remedy entertainment’s video game advertisements
Published 2021Subjects: Get full text Get full textMaster's thesis -
23
Female players’ perceptions of playing video games and their effect on language learning
Published 2023Subjects: Get full text Get full textMaster's thesis -
24
(Broad)casting the game : the spectacle of real in representing and narrating video game play
Published 2022Subjects: JYX-julkaisuarkisto / JYX Digital Archive
Linkki verkkoaineistoon
Doctoral dissertation -
25
“We don’t need anyone to tell us what to do.” : the power relations in Assassin’s Creed II
Published 2018Subjects: Get full text Get full textBachelor's thesis -
26
Gender representations in Uncharted 4: A Thief's End
Published 2019Subjects: Get full text Get full textBachelor's thesis -
27
Exergame-based rehabilitation in older adults specifically after total knee replacement
Published 2023Subjects: Linkki verkkoaineistoon
Doctoral dissertation -
28
Text, language & literature of fictional worlds : analysis of the language of Skyrim and roleplaying video games
Published 2024Subjects: Get full text Get full textMaster's thesis -
29
A trap, “just fine”, or a stepping stone to gambling addiction : the discourses of video game loot boxes
Published 2021Subjects: Get full text Get full textBachelor's thesis -
30
“Just spilled a whole cup of Fanta on my carpet gg” : the usage and the implications of the gaming term gg outside of video games
Published 2021Subjects: Get full text Get full textBachelor's thesis -
31
Verbal abuse in online multiplayer gaming : a survey of its prevalence and effects on the playing experience
Published 2020Subjects: Get full text Get full textBachelor's thesis -
32
Learning English through video games : Finnish learners' experiences
Published 2018Subjects: “…video games…”
Get full text Get full textMaster's thesis -
33
Here be queers : LGBT+ representations in Dragon Age: Inquisition
Published 2018Subjects: Get full text Get full textBachelor's thesis -
34
'They are totally everyday stuff' : teachers' perspectives on using video games in the language classroom
Published 2019Subjects: Get full text Get full textBachelor's thesis -
35
Learn by playing : a teaching package for L2 learning in different video game genres
Published 2022Subjects: Get full text Get full textMaster's thesis -
36
Let's play English : Let's Play's and video games in students' language confidence
Published 2019Subjects: Get full text Get full textMaster's thesis -
37
Impacts of digital distribution on video game market channels
Published 2007Subjects: Get full text Get full textMaster's thesis -
38
Engineering an experience : pre-production challenges in video game development
Published 2021Subjects: “…video game development…”
Get full text Get full textBachelor's thesis -
39
Fortnite Battle Royale -online video game : a fostering environment for verbal English as a lingua franca communication
Published 2019Subjects: Get full text Get full textBachelor's thesis -
40
Elements of gambling in video game microtransactions : loot boxes
Published 2019Subjects: Get full text Get full textMaster's thesis