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361
Playing horror : narrative and genre in Valve's Left 4 Dead Series
Published 2013Subjects: Get full text Get full textMaster's thesis -
362
Attitudes toward in-game advertisements : comparisons between brand placements, skippable advertisements and non-skippable advertisements
Published 2021Subjects: Get full text Get full textMaster's thesis -
363
Digital Game-Based-Learning in Early Foreign Language Teaching : Perceptions of teachers
Published 2020Subjects: Get full text Get full textMaster's thesis -
364
The making of a serious game : perspectives from stakeholders
Published 2024Subjects: Get full text Get full textMaster's thesis -
365
Constructing i dentities in an Online Community of a Video Game
Published 2020Subjects: Get full text Get full textMaster's thesis -
366
Linguistic strategies in virtual worlds : a study of multilingualism, code-switching, and identity among immigrant online gamers
Published 2024Subjects: Get full text Get full textMaster's thesis -
367
The game of developing a game : hobbyist game developers as playful entrepreneurs in the Apple App Store
Published 2015Subjects: Linkki verkkoaineistoon
Doctoral dissertation -
368
”You’ve got a quest!” : a material package for using elements of MMORPG-games in elementary school ELT
Published 2022Subjects: Get full text Get full textMaster's thesis -
369
The utilization of crowdsourcing in video game development in the Finnish video game industry
Published 2020Subjects: Get full text Get full textMaster's thesis -
370
The prevalence of core vocabulary in World of Warcraft’s written in-game quest instruction
Published 2021Subjects: Get full text Get full textMaster's thesis -
371
Informal language and culture learning affordances in the video game Hades by Supergiant Games
Published 2024Subjects: Get full text Get full textMaster's thesis -
372
Point, click, learn, repeat : a teaching package utilizing Old School RuneScape for curricular language learning
Published 2023Subjects: Get full text Get full textMaster's thesis -
373
Free-to-Switch? : Consumer Switching Behavior in Freemium Mobile Games
Published 2022Subjects: Get full text Get full textMaster's thesis -
374
Single-player video games as an informal language learning environment : views and experiences of gaming young adults
Published 2019Subjects: Get full text Get full textMaster's thesis -
375
The English oral language functions used by Finnish players in Counter-Strike: Global Offensive
Published 2020Subjects: Get full text Get full textBachelor's thesis -
376
The unknown player : accommodation behaviour in real-time strategy gaming communities
Published 2018Subjects: Get full text Get full textMaster's thesis -
377
Real-time hermeneutics : meaning-making in ludonarrative digital games
Published 2015Subjects: JYX-julkaisuarkisto / JYX Digital Archive
Linkki verkkoaineistoon
Doctoral dissertation -
378
Real-time hermeneutics : meaning-making in ludonarrative digital games
Published 2015Subjects: Linkki verkkoaineistoon
Doctoral dissertation -
379
Real-time hermeneutics : meaning-making in ludonarrative digital games
Published 2015Subjects: JYX-julkaisuarkisto / JYX Digital Archive
JYX-julkaisuarkisto / JYX Digital Archive
Doctoral dissertation -
380
Exploring the potential of video games for enhancing English spoken and written communication skills
Published 2023Subjects: Get full text Get full textBachelor's thesis