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1
Gamification on social media : a study on Duolingo's use of gamification on Instagram
Published 2021Subjects: “…gamification elements…”
Get full text Get full textMaster's thesis -
2
Pelillistäminen ja mobiilisovellukset
Published 2013Subjects: Get full text Get full textBachelor's thesis -
3
Pelillistämisen vaikutus käyttäjän sitoutumiseen digitaalisissa palveluissa
Published 2017Subjects: Get full text Get full textBachelor's thesis -
4
Pelillistämisen vaikutus motivaatioon
Published 2015Subjects: Get full text Get full textBachelor's thesis -
5
Pelillistämisen ja lisätyn todellisuuden mahdollisuudet liiketoimintaprosessien parantamisessa
Published 2018Subjects: Get full text Get full textBachelor's thesis -
6
How to motivate salespeople to use CRM system efficiently through gamification elements : case Finnish media company
Published 2017Subjects: Get full text Get full textMaster's thesis -
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8
Liikuntateknologian vaikutus liikunnalliseen motivaatioon
Published 2024Subjects: Get full text Get full textBachelor's thesis -
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10
Considering privacy : an analysis of players’ experiences of a serious privacy game for software engineers
Published 2023Subjects: Get full text Get full textMaster's thesis -
11
Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers
Published 2021Subjects: Get full text Get full textMaster's thesis -
12
Influence of users' cultural values on their perception of gamification elements
Published 2019Subjects: Get full text Get full textMaster's thesis -
13
Murder in the Blackberg Manor : gamified literature teaching material package for 9th grade EFL students
Published 2024Subjects: Get full text Get full textMaster's thesis -
14
Let's play English : Let's Play's and video games in students' language confidence
Published 2019Subjects: Get full text Get full textMaster's thesis -
15
'They are totally everyday stuff' : teachers' perspectives on using video games in the language classroom
Published 2019Subjects: Get full text Get full textBachelor's thesis -
16
Gamification in language learning : Teachers ́ perspectives
Published 2023Subjects: Get full text Get full textBachelor's thesis -
17
Improving the performance of early-stage software startups : design and creativity viewpoints
Published 2021Subjects: JYX-julkaisuarkisto / JYX Digital Archive
Linkki verkkoaineistoon
JYX-julkaisuarkisto / JYX Digital Archive
Doctoral dissertation -
18
Improving the performance of early-stage software startups : design and creativity viewpoints
Published 2021Subjects:Doctoral dissertation -
19
The future potential of gamification in a professional sports marketing context
Published 2022Subjects: Get full text Get full textMaster's thesis -
20
”You’ve got a quest!” : a material package for using elements of MMORPG-games in elementary school ELT
Published 2022Subjects: Get full text Get full textMaster's thesis