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41
The experienced effects of non-educational digital games on English language learning motivation
Published 2019Subjects: Get full text Get full textBachelor's thesis -
42
Report please! : a survey on players' perceptions towards the tools for fighting toxic behavior in competitive online multiplayer video games
Published 2018Subjects: Get full text Get full textMaster's thesis -
43
The prevalence of core vocabulary in World of Warcraft’s written in-game quest instruction
Published 2021Subjects: Get full text Get full textMaster's thesis -
44
Finnish gamers’ experiences of multilingualism and language learning in online gaming
Published 2023Subjects: Get full text Get full textBachelor's thesis -
45
Ringetteä ajatellen ja ymmärtäen : pelikäsitystä painottavan opetuksen tutkimus koululiikunnassa
Published 2008Subjects: Get full text
Master's thesis -
46
Videogames and L2 learning opportunities : does the amount of digital gaming show in increased English proficiency among Finnish upper comprehensive school Students?
Published 2015Subjects: “…digital games…”
Get full text Get full textBachelor's thesis -
47
From a Finnish player to an English avatar : language alternation in immersive video gaming sessions
Published 2015Subjects: Get full text Get full textBachelor's thesis -
48
Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding
Published 2023Subjects: Get full text Get full textMaster's thesis -
49
“Just spilled a whole cup of Fanta on my carpet gg” : the usage and the implications of the gaming term gg outside of video games
Published 2021Subjects: Get full text Get full textBachelor's thesis -
50
Exploring music induced anxiety in virtual reality games : a literature review
Published 2022Subjects: Get full text Get full textBachelor's thesis -
51
Marketing communication strategy of Finnish and Japanese mobile game developers and publishers
Published 2017Subjects: “…Mobile games…”
JYX-julkaisuarkisto / JYX Digital Archive
Master's thesis -
52
Improving Spatial Skills through Computer Games
Published 2004Subjects: Get full text Get full textBachelor's thesis -
53
Free-to-Switch? : Consumer Switching Behavior in Freemium Mobile Games
Published 2022Subjects: Get full text Get full textMaster's thesis -
54
Single-player video games as an informal language learning environment : views and experiences of gaming young adults
Published 2019Subjects: Get full text Get full textMaster's thesis -
55
The unknown player : accommodation behaviour in real-time strategy gaming communities
Published 2018Subjects: Get full text Get full textMaster's thesis -
56
The English oral language functions used by Finnish players in Counter-Strike: Global Offensive
Published 2020Subjects: Get full text Get full textBachelor's thesis -
57
Regularity properties of tug-of-war games and normalized equations
Published 2017Subjects: JYX-julkaisuarkisto / JYX Digital Archive
Linkki verkkoaineistoon
Doctoral dissertation -
58
Regularity properties of tug-of-war games and normalized equations
Published 2017Subjects: Linkki verkkoaineistoon
Doctoral dissertation -
59
Games as a Service ja sen vaikutukset videopelimarkkinoihin
Published 2020Subjects: “…Games as a Service…”
Get full text Get full textBachelor's thesis -
60
Video games in language learning : the way to the next level of language competence?
Published 2014Subjects: “…video games…”
Get full text Get full textBachelor's thesis