Showing 1 - 3 results of 3 for search '"gameful _ learning"', query time: 0.02s Refine Results
  1. 1

    Etelä-Korean eSports historia by Tenhunen, Juuso

    Published 2014
    “…However it hasn’t nowhere been as big as in South Korea, where competitive gaming seems to be an everyday phenomenon, eventhough most countries doesn’t even know the subject of competitive gaming. Learning about the South Korean e-Sports culture gives a good sense on how big e-Sports and competitive gaming can be. …”
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    Bachelor's thesis
  2. 2

    Computerized reading fluency assessment : task validity and the strongest discriminators of fluency skills among second-graders by Koikkalainen, Maija

    Published 2015
    “…On the course of the study, the participants conducted various tasks in a computerized, interactive GraphoGame learning environment, which recorded their results on the following measures: grapheme-phoneme correspondence, phonological awareness, phonological memory, phonemic length discrimination, short-term memory, rapid automatized naming, receptive vocabulary, word recognition, pseudo-word recognition, spelling, pseudoword spelling and sentence reading fluency (both large and normal letter spacing). …”
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    Master's thesis
  3. 3

    Liikunnan opetusryhmien jakaminen ja oppilasmäärät yläkouluissa : liikunnanopettajien näkemyksiä opetusryhmien muodostamisesta by Vaahersola, Joona, Rikkonen, Toni

    Published 2023
    “…According to the physical education teachers, the biggest disadvantage of coeducational groups was the weakening of the participation of girls and timid students, especially in ball games. Learning to take others into account and accepting differences were seen as the greatest benefits of coeducational groups. …”
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    Master's thesis
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