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61
Secondary school students' views of video games' effect on language learning
Published 2018Subjects: Get full text Get full textBachelor's thesis -
62
Does the literate game help 3rd and 4th grade Zambian children learn how to read
Published 2008Subjects: “…computer games…”
Get full text Get full textMaster's thesis -
63
Psychological triggers in video games
Published 2016Subjects: “…games…”
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64
'They are totally everyday stuff' : teachers' perspectives on using video games in the language classroom
Published 2019Subjects: “…game-enhanced learning…”
Get full text Get full textBachelor's thesis -
65
Elements of gambling in video game microtransactions : loot boxes
Published 2019Subjects: Get full text Get full textMaster's thesis -
66
The N-dimensional N-person chesslike game strategy analysis model
Published 2016Subjects: Linkki verkkoaineistoon
Doctoral dissertation -
67
Success on the Chinese mobile game market
Published 2018Subjects: “…Mobile games…”
Get full text Get full textMaster's thesis -
68
The effect of using computer literate game in the teaching of reading literacy skills in Zambia
Published 2008Subjects: “…computer games…”
Get full text Get full textMaster's thesis -
69
Digitaalinen oppimisympäristö vähäosaisten chileläislasten lukutaidon perusteiden tukena
Published 2016Subjects: Get full text Get full textMaster's thesis -
70
Gamification on social media : a study on Duolingo's use of gamification on Instagram
Published 2021Subjects: Get full text Get full textMaster's thesis -
71
Design implications for digital scratch-card games
Published 2008Subjects: Get full text Get full textMaster's thesis -
72
Design implications for digital scratch-card games
Published 2008Subjects: Get full text Get full textMaster's thesis -
73
Psychologists’ and psychology students’ attitudes about gaming, problematic gaming, and the new diagnosis for gaming disorder
Published 2022Subjects: “…digital gaming…”
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74
Children's involvement in the design of game-based learning environments
Published 2008Subjects:Doctoral dissertation -
75
Reddit ja arvon yhteisluonti videopelien kehittämisessä
Published 2019Subjects: Get full text Get full textMaster's thesis -
76
Success factors of game industry crowdfunding campaigns
Published 2017Subjects: “…game industry…”
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77
“You, who can resend life or raise the dead” : a study on rhetorical devices and persuasiveness of games console TV advertising
Published 2021Subjects: Get full text Get full textBachelor's thesis -
78
Retention in free-to-play mobile games : a case study
Published 2019Subjects: Get full text Get full textMaster's thesis -
79
“We don’t need anyone to tell us what to do.” : the power relations in Assassin’s Creed II
Published 2018Subjects: Get full text Get full textBachelor's thesis -
80
Old world blues : how Fallout communicates its post-nuclear environment
Published 2019Subjects: Get full text Get full textBachelor's thesis