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241
Reconstructing the Gothic in games and gaming : Gothic monsters and ideology in the story world and player experiences of Fallout 3
Published 2018Subjects: Linkki verkkoaineistoon
Doctoral dissertation -
242
Television ja Twitterin risteyksessä : sosiaalinen televisio vuorovaikutuksen ja mediatapahtumaan osallistumisen välineenä
Published 2019Subjects: Linkki verkkoaineistoon
Doctoral dissertation -
243
Social eWOM in consumers ́ decision-making process and the effect of COVID-19 pandemic on consumers ́ social media behavior
Published 2021Subjects: Get full text Get full textMaster's thesis -
244
Facebook content marketing for Finnish plant-based protein producers
Published 2021Subjects: Get full text Get full textMaster's thesis -
245
Fulfilling gaming experience without being fully immersed
Published 2021Subjects: Get full text Get full textMaster's thesis -
246
High-intensity interval training's effect on acute physiological stress responses and esports performance
Published 2023Subjects: Get full text Get full textMaster's thesis -
247
Estimation of orientation characteristics of disordered fibrous material through digital images
Published 1999Subjects: “…digital greyscale images…”
Get full text Get full textLicentiate thesis -
248
Uncertain future plans : personal identity among Finnish youth and its links with well-being, digital engagement and socio-economic circumstances
Published 2019Subjects: Linkki verkkoaineistoon
Linkki verkkoaineistoon
Doctoral dissertation -
249
Consumer behavior and marketing in the e-commerce of cosmetics
Published 2020Subjects: Get full text Get full textMaster's thesis -
250
Business customers' attitudes toward social media marketing
Published 2018Subjects: Get full text Get full textMaster's thesis -
251
Expectations, objectives and use of digital marketing in Finnish ice hockey sponsorship - Case Liiga Oy
Published 2019Subjects: Get full text Get full textMaster's thesis -
252
From basements to stadiums : representations of esports in online newspapers
Published 2019Subjects: Get full text Get full textBachelor's thesis -
253
Applying video games in language learning and teaching : the learner perspective: a case study
Published 2012Subjects: Get full text Get full textBachelor's thesis -
254
Capability Maturity Model for data-driven marketing
Published 2020Subjects: Get full text Get full textMaster's thesis -
255
Building a personal political brand using Facebook and Instagram advertising
Published 2020Subjects: Get full text Get full textMaster's thesis -
256
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257
Internationalization, networks and industry related factors : the case of Finnish digital game industry
Published 2016Subjects: Get full text Get full textMaster's thesis -
258
The Future of Banking : Strategic Alliances between Banks and FinTechs
Published 2022Subjects: Get full text Get full textMaster's thesis -
259
Organisational Identity Audit : Aligning Vision, Culture and Image of a Finnish Digi-tal Innovation Hub
Published 2021Subjects: “…Digital Innovation Hub…”
Get full text Get full textMaster's thesis -
260
Secondary school students' views of video games' effect on language learning
Published 2018Subjects: Get full text Get full textBachelor's thesis