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161
Consum’actors : who are they and what drives them to boycott and buycott?
Published 2021Subjects: Get full text Get full textMaster's thesis -
162
Point, click, learn, repeat : a teaching package utilizing Old School RuneScape for curricular language learning
Published 2023Subjects: Get full text Get full textMaster's thesis -
163
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164
Beyond the figure : the notion of mimetic subject formation in Philippe Lacoue-Labarthe's philosophy and its relevance to digital gameplay
Published 2019Subjects: Linkki verkkoaineistoon
Doctoral dissertation -
165
Alkoholin käyttö ja kognitiivinen toimintakyky 61-vuotiaana
Published 2021Subjects: Get full text Get full textMaster's thesis -
166
Digital entrepreneurship : challenges faced by Finnish professional service business owners during venture launch in online business environments
Published 2023Subjects: “…digital entrepreneurship…”
Get full text Get full textMaster's thesis -
167
Teaching video games : video game literacy in the language classroom
Published 2018Subjects: Get full text Get full textMaster's thesis -
168
"Ändå borde skolan förbereda elever inte endast för nutiden utan tio år framåt." : svensklärares erfarenheter av användning av digitala läromedel i svenskundervisning
Published 2020Subjects: “…digital kompetens…”
Get full text Get full textMaster's thesis -
169
Video games in informal language learning : a learner perspective
Published 2024Subjects: Get full text Get full textBachelor's thesis -
170
Beyond the figure : the notion of mimetic subject formation in Philippe Lacoue-Labarthe's philosophy and its relevance to digital gameplay
Published 2019Subjects: JYX-julkaisuarkisto / JYX Digital Archive
Doctoral dissertation -
171
A comparative analysis of impulse buying strategies : case study of an online women apparel store
Published 2019Subjects: Get full text Get full textMaster's thesis -
172
Design implications for digital scratch-card games
Published 2008Subjects: Get full text Get full textMaster's thesis -
173
Design implications for digital scratch-card games
Published 2008Subjects: Get full text Get full textMaster's thesis -
174
Experts’ perceptions of the current best practices and the future of search engine optimization : a qualitative study
Published 2023Subjects: Get full text Get full textMaster's thesis -
175
Applying machine learning to marketing : implementation and management of a next best offer recommendation model in the financial industry
Published 2020Subjects: Get full text Get full textMaster's thesis -
176
The role of crisis communication and personalization on consumer trust during the energy crisis : case Lumme Energia
Published 2023Subjects: Get full text Get full textMaster's thesis -
177
Video games and language learning : a match made in heaven? : the effects of video games in learning English in a Finnish context
Published 2021Subjects: Get full text Get full textBachelor's thesis -
178
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179
Professionals in value co-creation through digital healthcare services
Published 2018Subjects: Linkki verkkoaineistoon
Doctoral dissertation -
180
Theatricalization of self : personal blogs as theatre performance
Published 2012Subjects: Get full text Get full textMaster's thesis