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21
Fulfilling gaming experience without being fully immersed
Published 2021Subjects: Get full text Get full textMaster's thesis -
22
High-intensity interval training's effect on acute physiological stress responses and esports performance
Published 2023Subjects: Get full text Get full textMaster's thesis -
23
Finnish upper-secondary school students’ perspectives on the benefits of gaming for their English proficiency
Published 2021Subjects: Get full text Get full textMaster's thesis -
24
From basements to stadiums : representations of esports in online newspapers
Published 2019Subjects: Get full text Get full textBachelor's thesis -
25
Internationalization, networks and industry related factors : the case of Finnish digital game industry
Published 2016Subjects: Get full text Get full textMaster's thesis -
26
Secondary school students' views of video games' effect on language learning
Published 2018Subjects: Get full text Get full textBachelor's thesis -
27
Old world blues : how Fallout communicates its post-nuclear environment
Published 2019Subjects: Get full text Get full textBachelor's thesis -
28
Does horror game music make you anxious? : exploring horror music’s effect on players: a mixed methods study
Published 2024Subjects: Get full text Get full textMaster's thesis -
29
The making of a serious game : perspectives from stakeholders
Published 2024Subjects: Get full text Get full textMaster's thesis -
30
How augmented reality games can improve social health : case Pokémon GO
Published 2019Subjects: Get full text Get full textMaster's thesis -
31
’’Are you looking at the fire?’’ : a material package for examining video game narratives told using gameplay mechanics
Published 2021Subjects: Get full text Get full textMaster's thesis -
32
Digital Game-Based-Learning in Early Foreign Language Teaching : Perceptions of teachers
Published 2020Subjects: Get full text Get full textMaster's thesis -
33
Attitudes toward in-game advertisements : comparisons between brand placements, skippable advertisements and non-skippable advertisements
Published 2021Subjects: Get full text Get full textMaster's thesis -
34
Playing horror : narrative and genre in Valve's Left 4 Dead Series
Published 2013Subjects: “…Digital Games…”
Get full text Get full textMaster's thesis -
35
The Effects of Educational Video Games on Adult Language Learners
Published 2022Subjects: Get full text Get full textMaster's thesis -
36
Linguistic strategies in virtual worlds : a study of multilingualism, code-switching, and identity among immigrant online gamers
Published 2024Subjects: Get full text Get full textMaster's thesis -
37
”You’ve got a quest!” : a material package for using elements of MMORPG-games in elementary school ELT
Published 2022Subjects: Get full text Get full textMaster's thesis -
38
Beyond the pale : gaming controversies and moral panics as rites of passage
Published 2017Subjects: JYX-julkaisuarkisto / JYX Digital Archive
JYX-julkaisuarkisto / JYX Digital Archive
Doctoral dissertation -
39
Beyond the pale : gaming controversies and moral panics as rites of passage
Published 2017Subjects: Linkki verkkoaineistoon
Linkki verkkoaineistoon
Doctoral dissertation -
40