Aihe-ehdotuksia
- digitaaliset pelit 62
- digital games 59
- 319 51
- 601 51
- Digital Culture (maisteriohjelma) 51
- International Master's Degree Programme in Digital Culture 51
- Tietojärjestelmätiede 47
- Information Systems Science 45
- Englannin kieli 42
- English 42
- digitaalinen markkinointi 41
- digital marketing 39
- sosiaalinen media 39
- digitalisaatio 38
- 301 36
- 20423 33
- Marketing 33
- Markkinointi 33
- videopelit 32
- video games 31
- markkinointi 28
- kielen oppiminen 27
- englannin kieli 26
- pelit 26
- English language 23
- language learning 23
- marketing 23
- social media 22
- oppiminen 21
- Master's Degree Programme in Digital Marketing and Corporate Communication 20
-
261
Does horror game music make you anxious? : exploring horror music’s effect on players: a mixed methods study
Julkaistu 2024Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
262
Capability Maturity Model for data-driven marketing
Julkaistu 2020Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
263
Building a personal political brand using Facebook and Instagram advertising
Julkaistu 2020Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
264
-
265
The Future of Banking : Strategic Alliances between Banks and FinTechs
Julkaistu 2022Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
266
Organisational Identity Audit : Aligning Vision, Culture and Image of a Finnish Digi-tal Innovation Hub
Julkaistu 2021Aiheet: “…Digital Innovation Hub…”
Hae kokoteksti Hae kokotekstiPro gradu -
267
-
268
-
269
The Authenticity of Micro-influencers Producing Paid Content for Social Media in Viet Nam
Julkaistu 2023Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
270
Social media influencers’ discourse on steroids : role models or cautionary tales?
Julkaistu 2024Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
271
-
272
-
273
Digital Game-Based-Learning in Early Foreign Language Teaching : Perceptions of teachers
Julkaistu 2020Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
274
How augmented reality games can improve social health : case Pokémon GO
Julkaistu 2019Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
275
-
276
Utilising marketing automation to support sales in digital business-to-business environment
Julkaistu 2018Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
277
The making of a serious game : perspectives from stakeholders
Julkaistu 2024Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
278
Value formation and service switching behaviour in Finnish retail service systems
Julkaistu 2022Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
279
The Effects of Educational Video Games on Adult Language Learners
Julkaistu 2022Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
280
Identifying behavioral drivers and motivations for consumer engagement in LINE application : a thematic analysis
Julkaistu 2021Aiheet: Hae kokoteksti Hae kokotekstiPro gradu