Aihe-ehdotuksia
- digitaaliset pelit 62
- digital games 59
- 319 51
- 601 51
- Digital Culture (maisteriohjelma) 51
- International Master's Degree Programme in Digital Culture 51
- Tietojärjestelmätiede 47
- Information Systems Science 45
- Englannin kieli 42
- English 42
- digitaalinen markkinointi 41
- digital marketing 39
- sosiaalinen media 39
- digitalisaatio 38
- 301 36
- 20423 33
- Marketing 32
- Markkinointi 32
- videopelit 32
- video games 31
- markkinointi 28
- kielen oppiminen 27
- englannin kieli 26
- pelit 26
- English language 23
- language learning 23
- marketing 23
- social media 22
- oppiminen 21
- games 20
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261
Building a personal political brand using Facebook and Instagram advertising
Julkaistu 2020Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
262
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263
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264
The making of a serious game : perspectives from stakeholders
Julkaistu 2024Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
265
The Authenticity of Micro-influencers Producing Paid Content for Social Media in Viet Nam
Julkaistu 2023Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
266
Social media influencers’ discourse on steroids : role models or cautionary tales?
Julkaistu 2024Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
267
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268
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269
Digital Game-Based-Learning in Early Foreign Language Teaching : Perceptions of teachers
Julkaistu 2020Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
270
How augmented reality games can improve social health : case Pokémon GO
Julkaistu 2019Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
271
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272
Utilising marketing automation to support sales in digital business-to-business environment
Julkaistu 2018Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
273
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274
Value formation and service switching behaviour in Finnish retail service systems
Julkaistu 2022Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
275
The Effects of Educational Video Games on Adult Language Learners
Julkaistu 2022Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
276
Identifying behavioral drivers and motivations for consumer engagement in LINE application : a thematic analysis
Julkaistu 2021Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
277
Perspective of small enterprises : how web analytics are used by Finnish online retailers?
Julkaistu 2018Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
278
Impact of value co-creation and co-destruction for digital consumer services : a case study on activity tracking solutions
Julkaistu 2018Aiheet: “…digital service…”
Hae kokoteksti Hae kokotekstiPro gradu -
279
”You’ve got a quest!” : a material package for using elements of MMORPG-games in elementary school ELT
Julkaistu 2022Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
280
Strategic influencer communication and formation of purchase intention in social networking sites
Julkaistu 2020Aiheet: Hae kokoteksti Hae kokotekstiPro gradu