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181
Applying video games in language learning and teaching : the learner perspective: a case study
Published 2012Subjects: “…Videopelit…”
Get full text Get full textBachelor's thesis -
182
Conceptualizing video game updates
Published 2022Subjects: Get full text Get full textMaster's thesis -
183
Gender, identity and representation in video games : an elective discourse-oriented course for Finnish EFL upper secondary school students
Published 2015Subjects: Get full text Get full textMaster's thesis -
184
Learning while being entertained
Published 2020Subjects: Get full text Get full textBachelor's thesis -
185
Secondary school students' views of video games' effect on language learning
Published 2018Subjects: Get full text Get full textBachelor's thesis -
186
Old world blues : how Fallout communicates its post-nuclear environment
Published 2019Subjects: Get full text Get full textBachelor's thesis -
187
Does horror game music make you anxious? : exploring horror music’s effect on players: a mixed methods study
Published 2024Subjects: Get full text Get full textMaster's thesis -
188
How augmented reality games can improve social health : case Pokémon GO
Published 2019Subjects: Get full text Get full textMaster's thesis -
189
’’Are you looking at the fire?’’ : a material package for examining video game narratives told using gameplay mechanics
Published 2021Subjects: Get full text Get full textMaster's thesis -
190
Attitudes toward in-game advertisements : comparisons between brand placements, skippable advertisements and non-skippable advertisements
Published 2021Subjects: Get full text Get full textMaster's thesis -
191
Gamers’ perceptions on vocabulary acquisition via video games : Escape from Tarkov’s effects on learning English
Published 2024Subjects: Get full text Get full textBachelor's thesis -
192
The Effects of Educational Video Games on Adult Language Learners
Published 2022Subjects: Get full text Get full textMaster's thesis -
193
Constructing i dentities in an Online Community of a Video Game
Published 2020Subjects: Get full text Get full textMaster's thesis -
194
The utilization of crowdsourcing in video game development in the Finnish video game industry
Published 2020Subjects: Get full text Get full textMaster's thesis -
195
The prevalence of core vocabulary in World of Warcraft’s written in-game quest instruction
Published 2021Subjects: Get full text Get full textMaster's thesis -
196
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197
Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding
Published 2023Subjects: Get full text Get full textMaster's thesis -
198
Digital gaming preferences among Finnish primary school students and their connection to English language learning
Published 2019Subjects: Get full text Get full textBachelor's thesis -
199
Quality in videogames : good design practices
Published 2019Subjects: Get full text Get full textBachelor's thesis -
200