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2501
Information technology integrations in M&A : synergy creation challenges
Published 2023Subjects: Get full text Get full textMaster's thesis -
2502
Attitudes toward in-game advertisements : comparisons between brand placements, skippable advertisements and non-skippable advertisements
Published 2021Subjects: Get full text Get full textMaster's thesis -
2503
Discovering Business Processes from Unstructured Text
Published 2020Subjects: Get full text Get full textMaster's thesis -
2504
Examining the role of individuals’ emotions and cognitions in organizational IT implementation
Published 2019Subjects: Get full text Get full textMaster's thesis -
2505
How augmented reality games can improve social health : case Pokémon GO
Published 2019Subjects: Get full text Get full textMaster's thesis -
2506
User interface design for children and youth : websites and applications to promote mental health and wellbeing
Published 2018Subjects: Get full text Get full textMaster's thesis -
2507
Konekääntämisen menetelmät englanti–suomi-konekäännöksessä
Published 2020Subjects: Get full text Get full textBachelor's thesis -
2508
Value formation and service switching behaviour in Finnish retail service systems
Published 2022Subjects: Get full text Get full textMaster's thesis -
2509
The Effects of Educational Video Games on Adult Language Learners
Published 2022Subjects: Get full text Get full textMaster's thesis -
2510
Chronically Ill and Online Peer-to-Peer Support
Published 2020Subjects: Get full text Get full textMaster's thesis -
2511
Impact of value co-creation and co-destruction for digital consumer services : a case study on activity tracking solutions
Published 2018Subjects: Get full text Get full textMaster's thesis -
2512
The impact of user acceptance in the efficacy of digital therapeutics
Published 2019Subjects: Get full text Get full textMaster's thesis -
2513
Value creation of well-being data : opportunities for a national personal health record
Published 2020Subjects: Get full text Get full textMaster's thesis -
2514
The utilization of crowdsourcing in video game development in the Finnish video game industry
Published 2020Subjects: Get full text Get full textMaster's thesis -
2515
Natural language processing In chatbot development : how does a chatbot process language?
Published 2020Subjects: Get full text Get full textMaster's thesis -
2516
Organizational transformation from tailored software production to international Modified-Off-The-Shelf software business model
Published 2002Subjects: Get full text Get full textMaster's thesis -
2517
Challenges in software project cost estimation : a comparative case study
Published 2021Subjects: Get full text Get full textMaster's thesis -
2518
Software product lines and component reuse : impact on capabilities and competitiveness of an organization
Published 2019Subjects: Get full text Get full textMaster's thesis -
2519
Review of search engine optimization techniques
Published 2022Subjects: Get full text Get full textBachelor's thesis -
2520
Threats of Facial Recognition Technology
Published 2024Subjects: Get full text Get full textMaster's thesis