Aihe-ehdotuksia
- digitaaliset pelit 62
- digital games 59
- 319 51
- 601 51
- Digital Culture (maisteriohjelma) 51
- International Master's Degree Programme in Digital Culture 51
- Tietojärjestelmätiede 47
- Information Systems Science 45
- Englannin kieli 42
- English 42
- digitaalinen markkinointi 41
- digital marketing 39
- sosiaalinen media 39
- digitalisaatio 38
- 301 36
- 20423 33
- Marketing 33
- Markkinointi 33
- videopelit 32
- video games 31
- markkinointi 28
- kielen oppiminen 27
- englannin kieli 26
- pelit 26
- English language 23
- language learning 23
- marketing 23
- social media 22
- oppiminen 21
- Master's Degree Programme in Digital Marketing and Corporate Communication 20
-
61
Violations of consumers’ expectations of influencer marketing authenticity: impact on the customer journey
Julkaistu 2025Aiheet: “…Master's Degree Programme in Digital Marketing and Corporate Communication…”
Hae kokoteksti Hae kokotekstiPro gradu -
62
Metaverse in marketing: role of performance expectancy and social influence on consumer expectation to ethical conduct
Julkaistu 2024Aiheet: “…Master's Degree Programme in Digital Marketing and Corporate Communication…”
Hae kokoteksti Hae kokotekstiPro gradu -
63
Motivation and Engagement Initiatives of the Philippine Government’s Message During a Health Crisis
Julkaistu 2024Aiheet: “…Master's Degree Programme in Digital Marketing and Corporate Communication…”
Hae kokoteksti Hae kokotekstiPro gradu -
64
Personalization In B2B Marketing: Leveraging Artificial Intelligence For Customer Insights and Data-Driven Decision-Making
Julkaistu 2025Aiheet: “…Master's Degree Programme in Digital Marketing and Corporate Communication…”
Hae kokoteksti Hae kokotekstiPro gradu -
65
The Factors Influencing Impulsive Buying Behavior In Live Streaming Shopping Based On S-O-R Model
Julkaistu 2025Aiheet: “…Master's Degree Programme in Digital Marketing and Corporate Communication…”
Hae kokoteksti Hae kokotekstiPro gradu -
66
Personalization in B2B Marketing: Leveraging Technology and Customer Insights for Lead Generation
Julkaistu 2025Aiheet: “…Master's Degree Programme in Digital Marketing and Corporate Communication…”
Hae kokoteksti Hae kokotekstiPro gradu -
67
Mathematical tools in a digital world
Julkaistu 2012Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
68
Instrumentation for time-of-flight elastic recoil detection analysis
Julkaistu 2016Aiheet: JYX julkaisuarkisto / JYX Digital Archive
Väitöskirja -
69
Instrumentation for time-of-flight elastic recoil detection analysis
Julkaistu 2016Aiheet:Väitöskirja -
70
iPro user : a case study of pro-am photographers in Malaysia travel magazine
Julkaistu 2012Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
71
Transmedia storytelling and Lost path to success
Julkaistu 2012Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
72
Playing horror : narrative and genre in Valve's Left 4 Dead Series
Julkaistu 2013Aiheet: “…Digital Games…”
Hae kokoteksti Hae kokotekstiPro gradu -
73
Digital rights management : blockchain and digital music content management
Julkaistu 2017Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
74
-
75
Study of Zumba game playing experience, related to previous knowledge of Zumba
Julkaistu 2014Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
76
National imagery in Finnish folk metal : lyrics, Facebook and beyond
Julkaistu 2014Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
77
Integrated Domain Model for Digital Rights Management
Julkaistu 2006Aiheet: Hae kokoteksti Hae kokotekstiKandityö -
78
Fan's affect for music record formats : from vinyl LP to MP3
Julkaistu 2014Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
79
-
80
Psychologists’ and psychology students’ attitudes about gaming, problematic gaming, and the new diagnosis for gaming disorder
Julkaistu 2022Aiheet: “…digital gaming…”
Hae kokoteksti Hae kokotekstiPro gradu