Suggested Topics within your search.
- digitaaliset pelit 62
- digital games 59
- 319 51
- 601 51
- Digital Culture (maisteriohjelma) 51
- International Master's Degree Programme in Digital Culture 51
- Tietojärjestelmätiede 47
- Information Systems Science 45
- Englannin kieli 42
- English 42
- digitaalinen markkinointi 41
- digital marketing 39
- sosiaalinen media 39
- digitalisaatio 38
- 301 36
- 20423 33
- Marketing 33
- Markkinointi 33
- videopelit 32
- video games 31
- markkinointi 28
- kielen oppiminen 27
- englannin kieli 26
- pelit 26
- English language 23
- language learning 23
- marketing 23
- social media 22
- oppiminen 21
- Master's Degree Programme in Digital Marketing and Corporate Communication 20
-
281
Digital Game-Based-Learning in Early Foreign Language Teaching : Perceptions of teachers
Published 2020Subjects: Get full text Get full textMaster's thesis -
282
How augmented reality games can improve social health : case Pokémon GO
Published 2019Subjects: Get full text Get full textMaster's thesis -
283
-
284
Utilising marketing automation to support sales in digital business-to-business environment
Published 2018Subjects: Get full text Get full textMaster's thesis -
285
The making of a serious game : perspectives from stakeholders
Published 2024Subjects: Get full text Get full textMaster's thesis -
286
Value formation and service switching behaviour in Finnish retail service systems
Published 2022Subjects: Get full text Get full textMaster's thesis -
287
The Effects of Educational Video Games on Adult Language Learners
Published 2022Subjects: Get full text Get full textMaster's thesis -
288
Identifying behavioral drivers and motivations for consumer engagement in LINE application : a thematic analysis
Published 2021Subjects: Get full text Get full textMaster's thesis -
289
Perspective of small enterprises : how web analytics are used by Finnish online retailers?
Published 2018Subjects: Get full text Get full textMaster's thesis -
290
Impact of value co-creation and co-destruction for digital consumer services : a case study on activity tracking solutions
Published 2018Subjects: “…digital service…”
Get full text Get full textMaster's thesis -
291
Linguistic strategies in virtual worlds : a study of multilingualism, code-switching, and identity among immigrant online gamers
Published 2024Subjects: Get full text Get full textMaster's thesis -
292
”You’ve got a quest!” : a material package for using elements of MMORPG-games in elementary school ELT
Published 2022Subjects: Get full text Get full textMaster's thesis -
293
Strategic influencer communication and formation of purchase intention in social networking sites
Published 2020Subjects: Get full text Get full textMaster's thesis -
294
Beyond the pale : gaming controversies and moral panics as rites of passage
Published 2017Subjects: JYX-julkaisuarkisto / JYX Digital Archive
JYX-julkaisuarkisto / JYX Digital Archive
Doctoral dissertation -
295
A genre-based approach to developing electronic document management in the organization
Published 2023Subjects: JYX-julkaisuarkisto / JYX Digital Archive
Doctoral dissertation -
296
A genre-based approach to developing electronic document management in the organization
Published 2001Subjects: JYX-julkaisuarkisto / JYX Digital Archive
Doctoral dissertation -
297
Beyond the pale : gaming controversies and moral panics as rites of passage
Published 2017Subjects: Linkki verkkoaineistoon
Linkki verkkoaineistoon
Doctoral dissertation -
298
-
299
Value co-creation and co-destruction in Untappd
Published 2022Subjects: Get full text Get full textMaster's thesis -
300
Studying the molecular pathology of cytological samples from pancreatic and biliary ducts
Published 2018Subjects: Get full text Get full textMaster's thesis