Aihe-ehdotuksia
- digitaaliset pelit 62
- digital games 59
- 319 51
- 601 51
- Digital Culture (maisteriohjelma) 51
- International Master's Degree Programme in Digital Culture 51
- Tietojärjestelmätiede 47
- Information Systems Science 45
- Englannin kieli 41
- English 41
- digitaalinen markkinointi 41
- digital marketing 39
- sosiaalinen media 39
- digitalisaatio 38
- 301 36
- 20423 33
- Marketing 32
- Markkinointi 32
- videopelit 32
- video games 31
- markkinointi 28
- kielen oppiminen 27
- englannin kieli 26
- pelit 26
- English language 23
- language learning 23
- marketing 23
- social media 22
- oppiminen 21
- games 20
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261
Organisational Identity Audit : Aligning Vision, Culture and Image of a Finnish Digi-tal Innovation Hub
Julkaistu 2021Aiheet: “…Digital Innovation Hub…”
Hae kokoteksti Hae kokotekstiPro gradu -
262
The Future of Banking : Strategic Alliances between Banks and FinTechs
Julkaistu 2022Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
263
Old world blues : how Fallout communicates its post-nuclear environment
Julkaistu 2019Aiheet: Hae kokoteksti Hae kokotekstiKandityö -
264
Secondary school students' views of video games' effect on language learning
Julkaistu 2018Aiheet: Hae kokoteksti Hae kokotekstiKandityö -
265
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266
The making of a serious game : perspectives from stakeholders
Julkaistu 2024Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
267
Social media influencers’ discourse on steroids : role models or cautionary tales?
Julkaistu 2024Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
268
The Authenticity of Micro-influencers Producing Paid Content for Social Media in Viet Nam
Julkaistu 2023Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
269
Utilising marketing automation to support sales in digital business-to-business environment
Julkaistu 2018Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
270
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271
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272
How augmented reality games can improve social health : case Pokémon GO
Julkaistu 2019Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
273
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274
Digital Game-Based-Learning in Early Foreign Language Teaching : Perceptions of teachers
Julkaistu 2020Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
275
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276
Perspective of small enterprises : how web analytics are used by Finnish online retailers?
Julkaistu 2018Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
277
Impact of value co-creation and co-destruction for digital consumer services : a case study on activity tracking solutions
Julkaistu 2018Aiheet: “…digital service…”
Hae kokoteksti Hae kokotekstiPro gradu -
278
Value formation and service switching behaviour in Finnish retail service systems
Julkaistu 2022Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
279
Identifying behavioral drivers and motivations for consumer engagement in LINE application : a thematic analysis
Julkaistu 2021Aiheet: Hae kokoteksti Hae kokotekstiPro gradu -
280
The Effects of Educational Video Games on Adult Language Learners
Julkaistu 2022Aiheet: Hae kokoteksti Hae kokotekstiPro gradu