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41
Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding
Published 2023Subjects: Get full text Get full textMaster's thesis -
42
Digital gaming preferences among Finnish primary school students and their connection to English language learning
Published 2019Subjects: Get full text Get full textBachelor's thesis -
43
Quality in videogames : good design practices
Published 2019Subjects: Get full text Get full textBachelor's thesis -
44
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45
Informal language and culture learning affordances in the video game Hades by Supergiant Games
Published 2024Subjects: Get full text Get full textMaster's thesis -
46
Exploring music induced anxiety in virtual reality games : a literature review
Published 2022Subjects: Get full text Get full textBachelor's thesis -
47
Free-to-Switch? : Consumer Switching Behavior in Freemium Mobile Games
Published 2022Subjects: Get full text Get full textMaster's thesis -
48
Single-player video games as an informal language learning environment : views and experiences of gaming young adults
Published 2019Subjects: Get full text Get full textMaster's thesis -
49
Point, click, learn, repeat : a teaching package utilizing Old School RuneScape for curricular language learning
Published 2023Subjects: Get full text Get full textMaster's thesis -
50
Video games in informal language learning : a learner perspective
Published 2024Subjects: Get full text Get full textBachelor's thesis -
51
The unknown player : accommodation behaviour in real-time strategy gaming communities
Published 2018Subjects: Get full text Get full textMaster's thesis -
52
Potential of The Sims 4 video game for English as a foreign language learning
Published 2022Subjects: Get full text Get full textBachelor's thesis -
53
The English oral language functions used by Finnish players in Counter-Strike: Global Offensive
Published 2020Subjects: Get full text Get full textBachelor's thesis -
54
In order to enable meaningful playing : how to support player's learning through digital game narrative design
Published 2017Subjects: JYX-julkaisuarkisto / JYX Digital Archive
Yhteenveto-osa ja 2 eripainosta
Doctoral dissertation -
55
Real-time hermeneutics : meaning-making in ludonarrative digital games
Published 2015Subjects: JYX-julkaisuarkisto / JYX Digital Archive
Linkki verkkoaineistoon
Doctoral dissertation -
56
Real-time hermeneutics : meaning-making in ludonarrative digital games
Published 2015Subjects: JYX-julkaisuarkisto / JYX Digital Archive
JYX-julkaisuarkisto / JYX Digital Archive
Doctoral dissertation -
57
Real-time hermeneutics : meaning-making in ludonarrative digital games
Published 2015Subjects: Linkki verkkoaineistoon
Doctoral dissertation -
58
Exploring the potential of video games for enhancing English spoken and written communication skills
Published 2023Subjects: Get full text Get full textBachelor's thesis -
59
In order to enable meaningful playing : how to support player's learning through digital game narrative design
Published 2017Subjects: Yhteenveto-osa ja 2 eripainosta
Doctoral dissertation -
60
“Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
Published 2024Subjects: Get full text Get full textMaster's thesis