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1
Teaching video games : video game literacy in the language classroom
Published 2018Subjects: Get full text Get full textMaster's thesis -
2
Video games and language learning : a match made in heaven? : the effects of video games in learning English in a Finnish context
Published 2021Subjects: Get full text Get full textBachelor's thesis -
3
Learn by playing : a teaching package for L2 learning in different video game genres
Published 2022Subjects: Get full text Get full textMaster's thesis -
4
Fulfilling gaming experience without being fully immersed
Published 2021Subjects: Get full text Get full textMaster's thesis -
5
High-intensity interval training's effect on acute physiological stress responses and esports performance
Published 2023Subjects: Get full text Get full textMaster's thesis -
6
From basements to stadiums : representations of esports in online newspapers
Published 2019Subjects: Get full text Get full textBachelor's thesis -
7
Attitudes toward in-game advertisements : comparisons between brand placements, skippable advertisements and non-skippable advertisements
Published 2021Subjects: Get full text Get full textMaster's thesis -
8
How augmented reality games can improve social health : case Pokémon GO
Published 2019Subjects: Get full text Get full textMaster's thesis -
9
Secondary school students' views of video games' effect on language learning
Published 2018Subjects: Get full text Get full textBachelor's thesis -
10
Old world blues : how Fallout communicates its post-nuclear environment
Published 2019Subjects: Get full text Get full textBachelor's thesis -
11
’’Are you looking at the fire?’’ : a material package for examining video game narratives told using gameplay mechanics
Published 2021Subjects: Get full text Get full textMaster's thesis -
12
The Effects of Educational Video Games on Adult Language Learners
Published 2022Subjects: Get full text Get full textMaster's thesis -
13
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14
Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding
Published 2023Subjects: Get full text Get full textMaster's thesis -
15
Digital gaming preferences among Finnish primary school students and their connection to English language learning
Published 2019Subjects: Get full text Get full textBachelor's thesis -
16
Quality in videogames : good design practices
Published 2019Subjects: Get full text Get full textBachelor's thesis -
17
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18
Single-player video games as an informal language learning environment : views and experiences of gaming young adults
Published 2019Subjects: Get full text Get full textMaster's thesis -
19
Exploring music induced anxiety in virtual reality games : a literature review
Published 2022Subjects: Get full text Get full textBachelor's thesis -
20
The English oral language functions used by Finnish players in Counter-Strike: Global Offensive
Published 2020Subjects: Get full text Get full textBachelor's thesis