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1
”You’ve got a quest!” : a material package for using elements of MMORPG-games in elementary school ELT
Published 2022Get full text Get full textMaster's thesis -
2
The future potential of gamification in a professional sports marketing context
Published 2022Get full text Get full textMaster's thesis -
3
Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers
Published 2021Get full text Get full textMaster's thesis -
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5
Gamification in language learning : Teachers ́ perspectives
Published 2023Get full text Get full textBachelor's thesis -
6
The experienced effects of non-educational digital games on English language learning motivation
Published 2019Get full text Get full textBachelor's thesis