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Considering privacy : an analysis of players’ experiences of a serious privacy game for software engineers
Published 2023Get full text Get full textMaster's thesis -
2
”You’ve got a quest!” : a material package for using elements of MMORPG-games in elementary school ELT
Published 2022Get full text Get full textMaster's thesis -
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Gamification on social media : a study on Duolingo's use of gamification on Instagram
Published 2021Get full text Get full textMaster's thesis -
5
The future potential of gamification in a professional sports marketing context
Published 2022Get full text Get full textMaster's thesis -
6
Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers
Published 2021Get full text Get full textMaster's thesis -
7
Influence of users' cultural values on their perception of gamification elements
Published 2019Get full text Get full textMaster's thesis -
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Let's play English : Let's Play's and video games in students' language confidence
Published 2019Get full text Get full textMaster's thesis -
10
Gamification in language learning : Teachers ́ perspectives
Published 2023Get full text Get full textBachelor's thesis -
11
Pelillistämisen ja lisätyn todellisuuden mahdollisuudet liiketoimintaprosessien parantamisessa
Published 2018Get full text Get full textBachelor's thesis -
12
The experienced effects of non-educational digital games on English language learning motivation
Published 2019Get full text Get full textBachelor's thesis -
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'They are totally everyday stuff' : teachers' perspectives on using video games in the language classroom
Published 2019Get full text Get full textBachelor's thesis -
15
Pelillistämisen vaikutus käyttäjän sitoutumiseen digitaalisissa palveluissa
Published 2017Get full text Get full textBachelor's thesis -
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Murder in the Blackberg Manor : gamified literature teaching material package for 9th grade EFL students
Published 2024Get full text Get full textMaster's thesis