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Finnish upper-secondary school students’ perspectives on the benefits of gaming for their English proficiency
Published 2021Subjects: Get full text Get full textMaster's thesis -
3
Secondary school students' views of video games' effect on language learning
Published 2018Subjects: Get full text Get full textBachelor's thesis -
4
The Effects of Educational Video Games on Adult Language Learners
Published 2022Subjects: Get full text Get full textMaster's thesis -
5
How do MMORPGs facilitate language learning for Finnish EFL students?
Published 2020Subjects: Get full text Get full textMaster's thesis -
6
Single-player interactive story videogames and narrative decision making’s correlation to English language learning : views and experiences of English majors who play videogames re...
Published 2020Subjects: “…oppiminen…”
Get full text Get full textBachelor's thesis -
7
Digital gaming preferences among Finnish primary school students and their connection to English language learning
Published 2019Subjects: Get full text Get full textBachelor's thesis -
8
Potential of The Sims 4 video game for English as a foreign language learning
Published 2022Subjects: Get full text Get full textBachelor's thesis -
9
Tabletop role-playing games as tools for English learning and their potential implementation into classrooms in Finland
Published 2021Subjects: Get full text Get full textMaster's thesis -
10
'They are totally everyday stuff' : teachers' perspectives on using video games in the language classroom
Published 2019Subjects: Get full text Get full textBachelor's thesis -
11
A pilot study of self-regulated learning and self-determination in a collaborative, commercial off-the-shelf game
Published 2018Subjects: Get full text Get full textMaster's thesis -
12
Gamification in language learning : Teachers ́ perspectives
Published 2023Subjects: Get full text Get full textBachelor's thesis -
13
Pastime to profession to proficiency : effects of international e-sports on language and communication skills
Published 2021Subjects: Get full text Get full textBachelor's thesis -
14
The experienced effects of non-educational digital games on English language learning motivation
Published 2019Subjects: Get full text Get full textBachelor's thesis