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1
”You’ve got a quest!” : a material package for using elements of MMORPG-games in elementary school ELT
Published 2022Get full text Get full textMaster's thesis -
2
Motivation to learn English : the power of the future L2 self-images
Published 2020Get full text Get full textMaster's thesis -
3
Gamification in language learning : Teachers ́ perspectives
Published 2023Get full text Get full textBachelor's thesis -
4
Finnish upper secondary students' perceptions of audiobooks as a resource for EFL learning and reading
Published 2024Get full text Get full textBachelor's thesis -
5
Motivation in secondary school English learning: Students’ views on their “ideal L2 selves”
Published 2018Get full text Get full textBachelor's thesis -
6
What motivates Finnish and South Korean students to study English?
Published 2019Get full text Get full textBachelor's thesis -
7
Finnish young adults’ views about the possibilities to utilize video games in English learning in the classroom
Published 2019Get full text Get full textBachelor's thesis -
8
Learning English through video games : Finnish learners' experiences
Published 2018Get full text Get full textMaster's thesis