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Motivation enhanced deep and meaningful learning with social virtual reality
Published 2019JYX-julkaisuarkisto / JYX Digital Archive
Linkki verkkoaineistoon
Doctoral dissertation -
2
Dual information systems : the complicated relationship of hedonic and utilitarian values
Published 2020JYX-julkaisuarkisto / JYX Digital Archive
Linkki verkkoaineistoon
Doctoral dissertation -
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In order to enable meaningful playing : how to support player's learning through digital game narrative design
Published 2017Yhteenveto-osa ja 2 eripainosta
Doctoral dissertation -
6
Motivation enhanced deep and meaningful learning with social virtual reality
Published 2019Linkki verkkoaineistoon
Doctoral dissertation -
7
Dual information systems : the complicated relationship of hedonic and utilitarian values
Published 2020Linkki verkkoaineistoon
Doctoral dissertation -
8
Considering privacy : an analysis of players’ experiences of a serious privacy game for software engineers
Published 2023Get full text Get full textMaster's thesis -
9
”You’ve got a quest!” : a material package for using elements of MMORPG-games in elementary school ELT
Published 2022Get full text Get full textMaster's thesis -
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11
Gamification on social media : a study on Duolingo's use of gamification on Instagram
Published 2021Get full text Get full textMaster's thesis -
12
The future potential of gamification in a professional sports marketing context
Published 2022Get full text Get full textMaster's thesis -
13
Gamification Gamification User Types and Preferred Game Characteristics Amongst Student Teachers
Published 2021Get full text Get full textMaster's thesis -
14
Influence of users' cultural values on their perception of gamification elements
Published 2019Get full text Get full textMaster's thesis -
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16
Let's play English : Let's Play's and video games in students' language confidence
Published 2019Get full text Get full textMaster's thesis -
17
Gamification in language learning : Teachers ́ perspectives
Published 2023Get full text Get full textBachelor's thesis -
18
The experienced effects of non-educational digital games on English language learning motivation
Published 2019Get full text Get full textBachelor's thesis -
19
'They are totally everyday stuff' : teachers' perspectives on using video games in the language classroom
Published 2019Get full text Get full textBachelor's thesis -
20