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1
Resistance against microtransactions in pc games
Published 2020Subjects: Get full text Get full textMaster's thesis -
2
Design implications for digital scratch-card games
Published 2008Subjects: Get full text
Master's thesis -
3
Teaching video games : video game literacy in the language classroom
Published 2018Subjects: Get full text Get full textMaster's thesis -
4
Children ́s agency in the virtual reality
Published 2022Subjects: Get full text Get full textMaster's thesis -
5
Psychologists’ and psychology students’ attitudes about gaming, problematic gaming, and the new diagnosis for gaming disorder
Published 2022Subjects: “…digital gaming…”
Get full text Get full textMaster's thesis -
6
Learning English from digital games : Finnish upper secondary school students' perspective on game-enhanced language learning
Published 2017Subjects: Get full text Get full textMaster's thesis -
7
Learn by playing : a teaching package for L2 learning in different video game genres
Published 2022Subjects: Get full text Get full textMaster's thesis -
8
Playing horror : narrative and genre in Valve's Left 4 Dead Series
Published 2013Subjects: “…Digital Games…”
Get full text Get full textMaster's thesis -
9
Fulfilling gaming experience without being fully immersed
Published 2021Subjects: Get full text Get full textMaster's thesis -
10
High-intensity interval training's effect on acute physiological stress responses and esports performance
Published 2023Subjects: Get full text Get full textMaster's thesis -
11
Finnish upper-secondary school students’ perspectives on the benefits of gaming for their English proficiency
Published 2021Subjects: Get full text Get full textMaster's thesis -
12
Attitudes toward in-game advertisements : comparisons between brand placements, skippable advertisements and non-skippable advertisements
Published 2021Subjects: Get full text Get full textMaster's thesis -
13
How augmented reality games can improve social health : case Pokémon GO
Published 2019Subjects: Get full text Get full textMaster's thesis -
14
The making of a serious game : perspectives from stakeholders
Published 2024Subjects: Get full text Get full textMaster's thesis -
15
Digital Game-Based-Learning in Early Foreign Language Teaching : Perceptions of teachers
Published 2020Subjects: Get full text Get full textMaster's thesis -
16
’’Are you looking at the fire?’’ : a material package for examining video game narratives told using gameplay mechanics
Published 2021Subjects: Get full text Get full textMaster's thesis -
17
The Effects of Educational Video Games on Adult Language Learners
Published 2022Subjects: Get full text Get full textMaster's thesis -
18
Internationalization, networks and industry related factors : the case of Finnish digital game industry
Published 2016Subjects: Get full text Get full textMaster's thesis -
19
”You’ve got a quest!” : a material package for using elements of MMORPG-games in elementary school ELT
Published 2022Subjects: Get full text Get full textMaster's thesis -
20
Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding
Published 2023Subjects: Get full text Get full textMaster's thesis