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1
Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding
Published 2023Get full text Get full textMaster's thesis -
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How do MMORPGs facilitate language learning for Finnish EFL students?
Published 2020Get full text Get full textMaster's thesis -
3
Constructing i dentities in an Online Community of a Video Game
Published 2020Get full text Get full textMaster's thesis -
4
The prevalence of core vocabulary in World of Warcraft’s written in-game quest instruction
Published 2021Get full text Get full textMaster's thesis -
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Exploring music induced anxiety in virtual reality games : a literature review
Published 2022Get full text Get full textBachelor's thesis -
7
A trap, “just fine”, or a stepping stone to gambling addiction : the discourses of video game loot boxes
Published 2021Get full text Get full textBachelor's thesis -
8
Potential of The Sims 4 video game for English as a foreign language learning
Published 2022Get full text Get full textBachelor's thesis -
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“We don’t need anyone to tell us what to do.” : the power relations in Assassin’s Creed II
Published 2018Get full text Get full textBachelor's thesis -
13
Secondary school students' views of video games' effect on language learning
Published 2018Get full text Get full textBachelor's thesis -
14
Digital gaming preferences among Finnish primary school students and their connection to English language learning
Published 2019Get full text Get full textBachelor's thesis -
15
'They are totally everyday stuff' : teachers' perspectives on using video games in the language classroom
Published 2019Get full text Get full textBachelor's thesis