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identity (mental objects)
game characters
sociolinguistics
fighting games
languages
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annif_uris_txtF_mv |
http://www.yso.fi/onto/yso/p9743
http://www.yso.fi/onto/yso/p25195
http://www.yso.fi/onto/yso/p1353
http://www.yso.fi/onto/yso/p22965
http://www.yso.fi/onto/yso/p556
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author |
Kundakçi, Selda
|
author2 |
Humanistis-yhteiskuntatieteellinen tiedekunta
Faculty of Humanities and Social Sciences
Kieli- ja viestintätieteiden laitos
Department of Language and Communication Studies
Jyväskylän yliopisto
University of Jyväskylä
Englannin kieli
English
301
|
author_facet |
Kundakçi, Selda
Humanistis-yhteiskuntatieteellinen tiedekunta
Faculty of Humanities and Social Sciences
Kieli- ja viestintätieteiden laitos
Department of Language and Communication Studies
Jyväskylän yliopisto
University of Jyväskylä
Englannin kieli
English
301
Kundakçi, Selda
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author_sort |
Kundakçi, Selda
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Jyväskylän yliopisto
JYX-julkaisuarkisto
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jyx
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Kieli- ja viestintätieteiden laitos
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Humanistis-yhteiskuntatieteellinen tiedekunta
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2024-06-18T20:01:09Z
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Opinnäyte
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eng
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Kundakçi, Selda
“Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
sisällönanalyysi
diskurssianalyysi
englannin kieli
koodinvaihto
videopelit
sosiolingvistiikka
identiteetti
pelihahmot
digitaaliset pelit
kielenkäyttö
kielellinen identiteetti
representaatio
content analysis
discourse analysis
English language
code switching (use of language)
video games
sociolinguistics
identity (mental objects)
game characters
digital games
use of language
linguistic identity
representation (mental objects)
|
subject_txtF |
Englannin kieli
|
thumbnail |
https://jyu.finna.fi/Cover/Show?source=Solr&id=jyx.123456789_95999&index=0&size=large
|
title |
“Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
|
title_full |
“Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
|
title_fullStr |
“Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
“Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
|
title_full_unstemmed |
“Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
“Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
|
title_short |
“Boş Yapmayın, Keep Fighting”
|
title_sort |
boş yapmayın keep fighting character identity construction through language in the game valorant
|
title_sub |
Character Identity Construction Through Language in the Game Valorant
|
title_txtP |
“Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
|
topic |
sisällönanalyysi
diskurssianalyysi
englannin kieli
koodinvaihto
videopelit
sosiolingvistiikka
identiteetti
pelihahmot
digitaaliset pelit
kielenkäyttö
kielellinen identiteetti
representaatio
content analysis
discourse analysis
English language
code switching (use of language)
video games
sociolinguistics
identity (mental objects)
game characters
digital games
use of language
linguistic identity
representation (mental objects)
|
topic_facet |
English language
code switching (use of language)
content analysis
digitaaliset pelit
digital games
discourse analysis
diskurssianalyysi
englannin kieli
game characters
identiteetti
identity (mental objects)
kielellinen identiteetti
kielenkäyttö
koodinvaihto
linguistic identity
pelihahmot
representaatio
representation (mental objects)
sisällönanalyysi
sociolinguistics
sosiolingvistiikka
use of language
video games
videopelit
|
url |
https://jyx.jyu.fi/handle/123456789/95999
http://www.urn.fi/URN:NBN:fi:jyu-202406184765
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work_keys_str_mv |
AT kundakciselda bosyapmayınkeepfightingcharacteridentityconstructionthroughlanguageinthegamevalora
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