“Boş Yapmayın, Keep Fighting” Character Identity Construction Through Language in the Game Valorant

Tämän maisterintutkielman tavoitteena oli selvittää, kuinka kieltä ja koodinvaihtoa hyödynnetään videopelihahmojen identiteetin rakentamiseen ja representoimiseen Valorant-nimisessä videopelissä. Tutkimuksen aineisto koostui pelistä otetuista ääninäytteistä, joissa esiintyi englannin lisäksi muita k...

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Main Author: Kundakçi, Selda
Other Authors: Humanistis-yhteiskuntatieteellinen tiedekunta, Faculty of Humanities and Social Sciences, Kieli- ja viestintätieteiden laitos, Department of Language and Communication Studies, Jyväskylän yliopisto, University of Jyväskylä
Format: Master's thesis
Language:eng
Published: 2024
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/95999
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author Kundakçi, Selda
author2 Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies Jyväskylän yliopisto University of Jyväskylä
author_facet Kundakçi, Selda Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies Jyväskylän yliopisto University of Jyväskylä Kundakçi, Selda Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies Jyväskylän yliopisto University of Jyväskylä
author_sort Kundakçi, Selda
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description Tämän maisterintutkielman tavoitteena oli selvittää, kuinka kieltä ja koodinvaihtoa hyödynnetään videopelihahmojen identiteetin rakentamiseen ja representoimiseen Valorant-nimisessä videopelissä. Tutkimuksen aineisto koostui pelistä otetuista ääninäytteistä, joissa esiintyi englannin lisäksi muita kieliä. Tutkimus toteutettiin laadullisen tutkimuksen keinoin, hyödyntäen sisällönanalyysin ja diskurssintutkimuksen metodeja. Tutkimusaineisto käytiin manuaalisesti läpi, jonka jälkeen ääninäytteet luokiteltiin koodinvaihdon muotoja vastaaviin kategorioihin: ääninäytteet muulla kielellä kuin englanti, extra-, inter-, ja intra-sentetiaalinen koodinvaihto, sekä toistuva kielenkäyttö. Aineistosta poimittiin lisäksi kaksi yksittäistä pelihahmoa tarkemman analyysin kohteeksi. Fokuksena oli tarkastella yksityiskohtaisemmin, kuinka hahmojen identiteettiä rakennettiin kielenkäytön avulla. Tutkimuksessa selvisi kielenkäytön ja koodinvaihdon olevan tärkeässä asemassa videopelissä olevien hahmojen identiteetin ja representaation rakentamisessa, sekä immersion luomisessa ja ylläpidossa. Hahmojen sanavalintojen ja kielenkäyttötapojen avulla pelissä kuvattiin hahmojen moniulotteisia identiteettejä, sekä ylläpidettiin ja toteutettiin autenttisia representaatioita. Tutkimuksessa kävi ilmi myös koodinvaihdon tapahtuvan yleisimmin yksittäisen sanojen tai fraasien tasolla. The present study explores language and code-switching practices in the construction of identity and representation of video game characters in the game Valorant. It studies the voice lines available in-game with the toolkits offered by discourse analysis and content analysis. The study found that language, and more specifically code-switching, are used to construct identity and representation as well as immersion. The identities of the video game characters were found to be multidimensional and layered. The study also discovered that the most frequent code-switching practices occured through singular words or phrases.
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spellingShingle Kundakçi, Selda “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant Englannin kieli English 301 sisällönanalyysi diskurssianalyysi englannin kieli koodinvaihto videopelit sosiolingvistiikka identiteetti pelihahmot digitaaliset pelit kielenkäyttö kielellinen identiteetti representaatio content analysis discourse analysis English language code switching (use of language) video games sociolinguistics identity (mental objects) game characters digital games use of language linguistic identity representation (mental objects)
title “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
title_full “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
title_fullStr “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
title_full_unstemmed “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
title_short “Boş Yapmayın, Keep Fighting”
title_sort boş yapmayın keep fighting character identity construction through language in the game valorant
title_sub Character Identity Construction Through Language in the Game Valorant
title_txtP “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
topic Englannin kieli English 301 sisällönanalyysi diskurssianalyysi englannin kieli koodinvaihto videopelit sosiolingvistiikka identiteetti pelihahmot digitaaliset pelit kielenkäyttö kielellinen identiteetti representaatio content analysis discourse analysis English language code switching (use of language) video games sociolinguistics identity (mental objects) game characters digital games use of language linguistic identity representation (mental objects)
topic_facet 301 Englannin kieli English English language code switching (use of language) content analysis digitaaliset pelit digital games discourse analysis diskurssianalyysi englannin kieli game characters identiteetti identity (mental objects) kielellinen identiteetti kielenkäyttö koodinvaihto linguistic identity pelihahmot representaatio representation (mental objects) sisällönanalyysi sociolinguistics sosiolingvistiikka use of language video games videopelit
url https://jyx.jyu.fi/handle/123456789/95999 http://www.urn.fi/URN:NBN:fi:jyu-202406184765
work_keys_str_mv AT kundakciselda bosyapmayınkeepfightingcharacteridentityconstructionthroughlanguageinthegamevalora