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author Kundakçi, Selda
author2 Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies Jyväskylän yliopisto University of Jyväskylä Englannin kieli English 301
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spellingShingle Kundakçi, Selda “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant sisällönanalyysi diskurssianalyysi englannin kieli koodinvaihto videopelit sosiolingvistiikka identiteetti pelihahmot digitaaliset pelit kielenkäyttö kielellinen identiteetti representaatio content analysis discourse analysis English language code switching (use of language) video games sociolinguistics identity (mental objects) game characters digital games use of language linguistic identity representation (mental objects)
subject_txtF Englannin kieli
thumbnail https://jyu.finna.fi/Cover/Show?source=Solr&id=jyx.123456789_95999&index=0&size=large
title “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
title_full “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
title_fullStr “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
title_full_unstemmed “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
title_short “Boş Yapmayın, Keep Fighting”
title_sort boş yapmayın keep fighting character identity construction through language in the game valorant
title_sub Character Identity Construction Through Language in the Game Valorant
title_txtP “Boş Yapmayın, Keep Fighting” : Character Identity Construction Through Language in the Game Valorant
topic sisällönanalyysi diskurssianalyysi englannin kieli koodinvaihto videopelit sosiolingvistiikka identiteetti pelihahmot digitaaliset pelit kielenkäyttö kielellinen identiteetti representaatio content analysis discourse analysis English language code switching (use of language) video games sociolinguistics identity (mental objects) game characters digital games use of language linguistic identity representation (mental objects)
topic_facet English language code switching (use of language) content analysis digitaaliset pelit digital games discourse analysis diskurssianalyysi englannin kieli game characters identiteetti identity (mental objects) kielellinen identiteetti kielenkäyttö koodinvaihto linguistic identity pelihahmot representaatio representation (mental objects) sisällönanalyysi sociolinguistics sosiolingvistiikka use of language video games videopelit
url https://jyx.jyu.fi/handle/123456789/95999 http://www.urn.fi/URN:NBN:fi:jyu-202406184765
work_keys_str_mv AT kundakciselda bosyapmayınkeepfightingcharacteridentityconstructionthroughlanguageinthegamevalora