Korkean pelaajapysyvyyden saavuttaminen videopeleissä
The modern video game business model is quickly transitioning into one based on retaining the game’s customers for an extended period of time, offering the player in-game purchases or monthly subscriptions. The objective of this thesis was to find out how game developers can attain high player reten...
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Muut tekijät: | , , , |
Aineistotyyppi: | Pro gradu |
Kieli: | fin |
Julkaistu: |
2024
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Aiheet: | |
Linkit: | https://jyx.jyu.fi/handle/123456789/95836 |