The making of a serious game perspectives from stakeholders

This paper treats serious, educational, and learning games as games that aim to teach content like how vaccines work or skills like early reading. This paper found that at the core of the process of making serious games sits participatory design, where the game development team makes decisions toget...

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Main Author: Hristov, Mitcho
Other Authors: Faculty of Education and Psychology, Kasvatustieteiden ja psykologian tiedekunta, Department of Education, Kasvatustieteiden laitos, University of Jyväskylä, Jyväskylän yliopisto
Format: Master's thesis
Language:eng
Published: 2024
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/94422
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author Hristov, Mitcho
author2 Faculty of Education and Psychology Kasvatustieteiden ja psykologian tiedekunta Department of Education Kasvatustieteiden laitos University of Jyväskylä Jyväskylän yliopisto
author_facet Hristov, Mitcho Faculty of Education and Psychology Kasvatustieteiden ja psykologian tiedekunta Department of Education Kasvatustieteiden laitos University of Jyväskylä Jyväskylän yliopisto Hristov, Mitcho Faculty of Education and Psychology Kasvatustieteiden ja psykologian tiedekunta Department of Education Kasvatustieteiden laitos University of Jyväskylä Jyväskylän yliopisto
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description This paper treats serious, educational, and learning games as games that aim to teach content like how vaccines work or skills like early reading. This paper found that at the core of the process of making serious games sits participatory design, where the game development team makes decisions together with clients, partners, and experts to address the purpose of the game, tackle a plethora of challenges, and balance learning and fun. Various stakeholders from Finland participated in five semi-structured interviews and the findings were examined through qualitative content analysis. This paper is a good starting point for educators and game developers who are interested in learning how the process of making a serious game goes and what roles various stakeholders have in this process. This paper provides further evidence that educational experts, other subject matter experts and game designers should work together throughout the whole lifecycle of a serious game, and not just in the conception phase.
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spellingShingle Hristov, Mitcho The making of a serious game : perspectives from stakeholders serious games game development educational technology game-based learning game design process learning games educational games Master's Degree Programme in Education 102 oppimispelit pelisuunnittelu digitaaliset pelit oppiminen game design digital games learning
title The making of a serious game : perspectives from stakeholders
title_full The making of a serious game : perspectives from stakeholders
title_fullStr The making of a serious game : perspectives from stakeholders The making of a serious game : perspectives from stakeholders
title_full_unstemmed The making of a serious game : perspectives from stakeholders The making of a serious game : perspectives from stakeholders
title_short The making of a serious game
title_sort making of a serious game perspectives from stakeholders
title_sub perspectives from stakeholders
title_txtP The making of a serious game : perspectives from stakeholders
topic serious games game development educational technology game-based learning game design process learning games educational games Master's Degree Programme in Education 102 oppimispelit pelisuunnittelu digitaaliset pelit oppiminen game design digital games learning
topic_facet 102 Master's Degree Programme in Education digitaaliset pelit digital games educational games educational technology game design game design process game development game-based learning learning learning games oppiminen oppimispelit pelisuunnittelu serious games
url https://jyx.jyu.fi/handle/123456789/94422 http://www.urn.fi/URN:NBN:fi:jyu-202404243035
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