Videopelien vaikeustason dynaaminen mukautus

Pelin haastavuustekijöiden mukauttaminen reaaliajassa pelaajan tarpeisiin on eräs tapa parantaa pelikokemusta. Tässä kirjallisuuskatsauksessa tarkastellaan dynaamisten vaikeustasojärjestelmien merkitystä ja esitetään erilaisia tapoja toteuttaa mukautuva järjestelmä. Mukautustekniikat on valittava pe...

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Main Author: Honka, Saara
Other Authors: Informaatioteknologian tiedekunta, Faculty of Information Technology, Informaatioteknologia, Information Technology, Jyväskylän yliopisto, University of Jyväskylä
Format: Bachelor's thesis
Language:fin
Published: 2023
Subjects:
Online Access: https://jyx.jyu.fi/handle/123456789/92865
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author Honka, Saara
author2 Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_facet Honka, Saara Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä Honka, Saara Informaatioteknologian tiedekunta Faculty of Information Technology Informaatioteknologia Information Technology Jyväskylän yliopisto University of Jyväskylä
author_sort Honka, Saara
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description Pelin haastavuustekijöiden mukauttaminen reaaliajassa pelaajan tarpeisiin on eräs tapa parantaa pelikokemusta. Tässä kirjallisuuskatsauksessa tarkastellaan dynaamisten vaikeustasojärjestelmien merkitystä ja esitetään erilaisia tapoja toteuttaa mukautuva järjestelmä. Mukautustekniikat on valittava pelin tarpeiden mukaan. One way to improve game feel is to adjust the factors that affect the game’s difficulty in real time. This literature review will examine the significance of dynamic difficulty adjustment and present some ways to implement an adaptive system. Technologies for the adjustment must be chosen according to the requirements of the game.
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spellingShingle Honka, Saara Videopelien vaikeustason dynaaminen mukautus dynaaminen vaikeustaso pelikokemus Tietotekniikka Mathematical Information Technology 602 pelit videopelit tietokonepelit
title Videopelien vaikeustason dynaaminen mukautus
title_full Videopelien vaikeustason dynaaminen mukautus
title_fullStr Videopelien vaikeustason dynaaminen mukautus Videopelien vaikeustason dynaaminen mukautus
title_full_unstemmed Videopelien vaikeustason dynaaminen mukautus Videopelien vaikeustason dynaaminen mukautus
title_short Videopelien vaikeustason dynaaminen mukautus
title_sort videopelien vaikeustason dynaaminen mukautus
title_txtP Videopelien vaikeustason dynaaminen mukautus
topic dynaaminen vaikeustaso pelikokemus Tietotekniikka Mathematical Information Technology 602 pelit videopelit tietokonepelit
topic_facet 602 Mathematical Information Technology Tietotekniikka dynaaminen vaikeustaso pelikokemus pelit tietokonepelit videopelit
url https://jyx.jyu.fi/handle/123456789/92865 http://www.urn.fi/URN:NBN:fi:jyu-202401181361
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