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author Sollo, Niko
author2 Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies Jyväskylän yliopisto University of Jyväskylä Englannin kieli English 301
author_facet Sollo, Niko Humanistis-yhteiskuntatieteellinen tiedekunta Faculty of Humanities and Social Sciences Kieli- ja viestintätieteiden laitos Department of Language and Communication Studies Jyväskylän yliopisto University of Jyväskylä Englannin kieli English 301 Sollo, Niko
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spellingShingle Sollo, Niko Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding systemic functional linguistics ludology Hideo Kojima Death Stranding interactive videopelit diskurssianalyysi metonymia englannin kieli digitaaliset pelit multimodaalisuus sidoksisuus pelit video games discourse analysis metonymy English language digital games multimodality cohesion (linguistics) games
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title Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding
title_full Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding
title_fullStr Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding
title_full_unstemmed Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding
title_short Building “Bridges”
title_sort building bridges metonymy and the integrity of cohesion in the video game death stranding
title_sub metonymy and the integrity of cohesion in the video game Death Stranding
title_txtP Building “Bridges” : metonymy and the integrity of cohesion in the video game Death Stranding
topic systemic functional linguistics ludology Hideo Kojima Death Stranding interactive videopelit diskurssianalyysi metonymia englannin kieli digitaaliset pelit multimodaalisuus sidoksisuus pelit video games discourse analysis metonymy English language digital games multimodality cohesion (linguistics) games
topic_facet Death Stranding English language Hideo Kojima cohesion (linguistics) digitaaliset pelit digital games discourse analysis diskurssianalyysi englannin kieli games interactive ludology metonymia metonymy multimodaalisuus multimodality pelit sidoksisuus systemic functional linguistics video games videopelit
url https://jyx.jyu.fi/handle/123456789/91969 http://www.urn.fi/URN:NBN:fi:jyu-202311217989
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