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[{"key": "dc.contributor.author", "value": "Sollo, Niko", "language": "", "element": "contributor", "qualifier": "author", "schema": "dc"}, {"key": "dc.date.accessioned", "value": "2023-11-21T06:54:07Z", "language": null, "element": "date", "qualifier": "accessioned", "schema": "dc"}, {"key": "dc.date.available", "value": "2023-11-21T06:54:07Z", "language": null, "element": "date", "qualifier": "available", "schema": "dc"}, {"key": "dc.date.issued", "value": "2023", "language": "", "element": "date", "qualifier": "issued", "schema": "dc"}, {"key": "dc.identifier.uri", "value": "https://jyx.jyu.fi/handle/123456789/91969", "language": null, "element": "identifier", "qualifier": "uri", "schema": "dc"}, {"key": "dc.description.abstract", "value": "Tavanomaista sanastoa ja kuvastoa uusiin ja ep\u00e4tavanomaisiin konteksteihin muuntavat videopeliteokset tarjoavat digitaalisina tekstein\u00e4 kiinnostavia kysymyksenasetteluja pelien multimodaalisesti tapahtuvan viestinn\u00e4n rakenteen eheyden analysoinnille, sek\u00e4 pelien tekstin liikkuvien osien erityispiirteiden tarkasteluun. T\u00e4m\u00e4n tutkielman tavoitteena oli havaita ja esitell\u00e4 Death Stranding-pelin omakantaisen multimodaalisten viestint\u00e4elementtien organisoinnin logiikkaa. Death Stranding on tieteisseikkailupeli, jossa pelaaja matkaa kuriirin Sam Porter Bridgesin roolissa teht\u00e4v\u00e4n\u00e4\u00e4n her\u00e4tt\u00e4\u00e4 henkiin raunioituneen maailman sis\u00e4ll\u00e4 uusi symbolinen sek\u00e4 infrakstrutuurillinen yhteisty\u00f6verkosto. T\u00e4m\u00e4n kerronallisen milj\u00f6\u00f6n sis\u00e4ll\u00e4 peliss\u00e4 esiintyy valikoima toistuvia k\u00e4sitteit\u00e4 jotka matkaavat ja mutatoituvat kontekstista toiseen ep\u00e4tavanomaisin tehokeinoin.\nTutkielmassani yhdistin metonymian, koheesion ja systeemis-funktionaalisen kieliteorian informaatiorakenteen ty\u00f6kalut yhten\u00e4iseksi, synteettiseksi n\u00e4k\u00f6kulmaksi l\u00e4hilukuanalyysi\u00e4 varten. Valitsin kolme avaink\u00e4sitett\u00e4 seurattavaksi pelin keskeisest\u00e4 sis\u00e4ll\u00f6st\u00e4 tarkastellakseni niiden vaikutuksia pelin koheesioon tekstin\u00e4. N\u00e4m\u00e4 olivat peliss\u00e4 aluksi erisnimin\u00e4 esitellyt \u201dBridges\u201d, \u201dPorter\u201d ja \u201dStrand\u201d, jotka muovautuivat pelin edetess\u00e4 monitulkinnallisemmiksi lekseemeiksi. Tutkimukseni osoittaa, ett\u00e4 levitt\u00e4m\u00e4ll\u00e4 ep\u00e4tavallisesti k\u00e4ytt\u00e4ytyvi\u00e4 avaink\u00e4sitteit\u00e4ns\u00e4 yht\u00e4aikaisesti pelin eri modaliteettien kehystett\u00e4v\u00e4ksi Death Stranding tuo kerrontaansa merkitt\u00e4v\u00e4sti liikevoimaa ja koheesiota. Pelin p\u00e4\u00e4hahmon seikkailua sponsoroiva ja fasilitoiva Bridges-logistiikkayhti\u00f6 osoittautuu toimivansa peliss\u00e4 metonyymin\u00e4 kansalliselle uudelleenrakennusprojektille kataklysmin j\u00e4ljilt\u00e4. Tutkimuksessa seurattu sanasto osoittautuu j\u00e4rjest\u00e4ytyv\u00e4n peliss\u00e4 dynaamisesti merkitsem\u00e4\u00e4n pelimaailman keskeisi\u00e4 toimijoita ja konsepteja tavanomaisen yleis- ja erisnimitason lis\u00e4ksi my\u00f6s sen ulkopuolelta kiihtyv\u00e4ll\u00e4 tahdilla.", "language": "fi", "element": "description", "qualifier": "abstract", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Submitted by Paivi Vuorio (paelvuor@jyu.fi) on 2023-11-21T06:54:07Z\nNo. of bitstreams: 0", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.description.provenance", "value": "Made available in DSpace on 2023-11-21T06:54:07Z (GMT). No. of bitstreams: 0\n Previous issue date: 2023", "language": "en", "element": "description", "qualifier": "provenance", "schema": "dc"}, {"key": "dc.format.extent", "value": "79", "language": "", "element": "format", "qualifier": "extent", "schema": "dc"}, {"key": "dc.language.iso", "value": "eng", "language": null, "element": "language", "qualifier": "iso", "schema": "dc"}, {"key": "dc.rights", "value": "In Copyright", "language": null, "element": "rights", "qualifier": null, "schema": "dc"}, {"key": "dc.subject.other", "value": "systemic functional linguistics", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "ludology", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "Hideo Kojima", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "Death Stranding", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.subject.other", "value": "interactive", "language": "", "element": "subject", "qualifier": "other", "schema": "dc"}, {"key": "dc.title", "value": "Building \u201cBridges\u201d : metonymy and the integrity of cohesion in the video game Death Stranding", "language": "", "element": "title", "qualifier": null, "schema": "dc"}, {"key": "dc.type", "value": "master thesis", "language": null, "element": "type", "qualifier": null, "schema": "dc"}, {"key": "dc.identifier.urn", "value": "URN:NBN:fi:jyu-202311217989", "language": "", "element": "identifier", "qualifier": "urn", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Master\u2019s thesis", "language": "en", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.type.ontasot", "value": "Pro gradu -tutkielma", "language": "fi", "element": "type", "qualifier": "ontasot", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Humanistis-yhteiskuntatieteellinen tiedekunta", "language": "fi", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.faculty", "value": "Faculty of Humanities and Social Sciences", "language": "en", "element": "contributor", "qualifier": "faculty", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Kieli- ja viestint\u00e4tieteiden laitos", "language": "fi", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.department", "value": "Department of Language and Communication Studies", "language": "en", "element": "contributor", "qualifier": "department", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "Jyv\u00e4skyl\u00e4n yliopisto", "language": "fi", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.contributor.organization", "value": "University of Jyv\u00e4skyl\u00e4", "language": "en", "element": "contributor", "qualifier": "organization", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "Englannin kieli", "language": "fi", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "dc.subject.discipline", "value": "English", "language": "en", "element": "subject", "qualifier": "discipline", "schema": "dc"}, {"key": "yvv.contractresearch.funding", "value": "0", "language": "", "element": "contractresearch", "qualifier": "funding", "schema": "yvv"}, {"key": "dc.type.coar", "value": "http://purl.org/coar/resource_type/c_bdcc", "language": null, "element": "type", "qualifier": "coar", "schema": "dc"}, {"key": "dc.rights.copyright", "value": "\u00a9 The Author(s)", "language": null, "element": "rights", "qualifier": "copyright", "schema": "dc"}, {"key": "dc.rights.accesslevel", "value": "openAccess", "language": null, "element": "rights", "qualifier": "accesslevel", "schema": "dc"}, {"key": "dc.type.publication", "value": "masterThesis", "language": null, "element": "type", "qualifier": "publication", "schema": "dc"}, {"key": "dc.subject.oppiainekoodi", "value": "301", "language": "", "element": "subject", "qualifier": "oppiainekoodi", "schema": "dc"}, {"key": "dc.subject.yso", "value": "videopelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "diskurssianalyysi", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "metonymia", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "englannin kieli", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digitaaliset pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "multimodaalisuus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "sidoksisuus", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "pelit", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "video games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "discourse analysis", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "metonymy", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "English language", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "digital games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "multimodality", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "cohesion (linguistics)", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.subject.yso", "value": "games", "language": null, "element": "subject", "qualifier": "yso", "schema": "dc"}, {"key": "dc.rights.url", "value": "https://rightsstatements.org/page/InC/1.0/", "language": null, "element": "rights", "qualifier": "url", "schema": "dc"}]
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